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  • ...30-11-2005 and that ended 26-01-2006) Kaas transformed into a multilingual guild, open to any mage with a taste for cheese. It's RoE's were from then on: <br>2. spells/items = deathwish
    4 KB (777 words) - 19:12, 16 April 2008
  • The Pacifists? guild was founded nearly at the beginning of AM. ...l and you gained 16 acres, while destroying 33 acres of land. <br>Then the guild would attack you until they had gained 49 acres and destroyed how ever many
    887 bytes (146 words) - 01:11, 12 April 2008
  • ...nforced by the guilds who create them. It is always wise to be aware of a guild's RoE before attacking one of their members. RoEs are usually listed or lin '''Spells or Items:''' RoEs often include the repercussions you should expect if you
    2 KB (358 words) - 03:48, 21 June 2009
  • Node 1,334 Guild 6 <br> ...Category:Offensive Enchantments]] [[Category:Admin Spells]] [[Category:God Spells]]
    6 KB (994 words) - 08:47, 27 August 2010
  • <td><b>[[Guild Server|Guild]] server</b></td> * There are spells and items that influence turn storage and turn usage.
    5 KB (882 words) - 15:32, 18 October 2008
  • * [[Letters of the Thieves Guild]] (lesser item) can steal geld <b>[[:Category:Spells|Spells]]</b>
    5 KB (821 words) - 16:41, 24 January 2011
  • ...ek non-eradication units. Eradication mages also have the benefit of using spells such as Gravity Pull, a surprisingly effective strategy (many opponents, pa ..., limit its use). Whether you are defending or attacking, you can use both spells. When you go up against blacks & blues, it's good to use inferno or flamesh
    29 KB (5,233 words) - 00:41, 4 March 2008
  • * [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage. * [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage.
    4 KB (610 words) - 23:06, 30 November 2009
  • ...te slow (1 turn / 8 minutes), and where the most powerful (‘ultimate’) spells are not in use (making guildwars last long and play very different from the ...y, determines to what units (specifically more advanced units) and to what spells you will have access to (the [[Groentje Players Manual|Game Manual]] explai
    65 KB (11,130 words) - 04:02, 4 June 2021
  • ...Turns generate based on the server (Apprentice: 1 turn/15 minutes, Server Guild: 1 turn/10 minutes, Blitz: 1 turn/5 minutes)<br> ...only be stored up to the current turn cap. (Apprentice: 150 turns, Server Guild: 180 turns, Blitz: 200 turns)<br>
    4 KB (612 words) - 01:25, 28 June 2009
  • Server Guild Server: Server, Guild, S1<br> Blitz Guild: Blitz, BG, B2<br>
    8 KB (1,298 words) - 19:17, 16 April 2008
  • *Steal them with [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]]. The Letters must pass through [[Barriers|Barriers]] before having a chan *Whenever a mage uses [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]] on an enemy mage and it passes [[Barriers|barriers]], there is a chance o
    26 KB (4,097 words) - 13:17, 23 September 2019
  • ...store the balance of everything, thus dispelling most existing enchantment spells, beneficial or harmful, in a specific place. **Serenity can be blocked like any other [[Spells|spell]], e.g. because of [[Barriers|barriers]].
    4 KB (614 words) - 09:39, 25 March 2020
  • ...llen_Archangel|Fallen Archangels]] for me. Blitz Oct 2008 //Confirmed 2009/Guild server ...[Category:Nether Spells]] [[Category:Summoning Spells]] [[Category:Ancient Spells]]
    3 KB (482 words) - 06:10, 28 October 2022
  • *The Armageddon spell can be researched after all other spells. ...ust be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.
    9 KB (1,551 words) - 23:59, 16 May 2017
  • ...archmage, unable to learn ultimate spells. This server is also home to the guild "[[Apprentice Academy]]" which welcomes new mages to teach them the fundame ...y advertise this on the UBB prior to the start of the reset though. Server Guild generates 1 turn every 10 minutes, a mage can store up to 180 turns on this
    47 KB (8,090 words) - 18:52, 16 April 2008
  • ...ly be there do to the work of your guild mates in the higher ranks through Spells, items and attacks. So when finishing a mage you are just taking the final ...to attack you for 48 hours but is possible for others to use items or cast spells on you while your in CP. CP will also end at anytime if you take a turn. Th
    15 KB (2,675 words) - 04:16, 17 April 2008
  • ...blitz.the-reincarnation.com Blitz] and [http://guild.the-reincarnation.com Guild Server]. Any other form of playing nether is faggotry and probably involve ...you can easily get to 50 attacks per run. Sounds absurd? There are three spells that make this possible which will be discussed shortly. First things firs
    6 KB (1,118 words) - 00:55, 4 March 2008
  • ...most powerful Spell Masters can reduce the number of turns needed to cast spells as well. ...spell casting turn cost by a percentage (1% per level). E.g., at level 20, spells that take 5 turns will only take 4 turns to cast.
    7 KB (981 words) - 01:02, 7 January 2023
  • ...blitz.the-reincarnation.com Blitz] and [http://guild.the-reincarnation.com Guild Server]. Any other form of playing nether is faggotry and probably involve ...you can easily get to 50 attacks per run. Sounds absurd? There are three spells that make this possible which will be discussed shortly. First things firs
    6 KB (984 words) - 15:15, 20 April 2008

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