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  • * Through the use of [[Spells]] like {{Blue}} [[Steal Artifact]] or {{white}} [[Locate Artifact]] ...[Pillage|pillaged]] by an enemy mage, being the target of certain [[Spells|spells]] listed above, and obviously, using the [[Items|Lesser Item]], which will
    20 KB (3,185 words) - 04:24, 19 October 2015
  • === Heroes' spells and resistance === *If one of your heroes casts a [[Spells#Heroes'_spells|spell]] or uses an [[#Hero_Abilities|ability]], that can be
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  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...There are also features to browse old messages and delete messages. On the solo server
    7 KB (1,066 words) - 19:03, 16 April 2008
  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> *The SOLO server stands out in that it does not have any guilds. Each mage can rely o
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  • [[Nodes]] generate and store [[mana|magic power (m.p.)]]. Casting spells and the upkeep of [[enchantments]] draw upon [[mana|magic power]], and so d ...you more [[mana|m.p.]] than already gained with slightly less nodes. Some spells and enchantments influence the [[mana|m.p. production]] by your nodes.
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  • ...ay have recruited using your [[barracks]] and/or may have summoned using [[spells]] and/or [[items]] (previous chapters); and/or may have obtained in the [[B ...in revenge and neither are mages that are enchanted. The offensive use of spells and items is not limited by this limitation: a mage can item and spell any
    24 KB (4,073 words) - 15:32, 27 December 2009
  • ...to a screen from where you can see the current top 10 mages. Note that on 'SOLO' servers, magenames are anonymized and ranking statistics have a random com ...urs are provided (offensive attack reports as well as defence reports). On SOLO servers, it only shows those battles that you participated in.
    17 KB (2,884 words) - 21:29, 6 November 2008
  • ...are different types of servers running rounds of The Reincarnation. On ‘solo’ servers cooperative play is not meant to happen (the Decalogue applies, ...vers) or 2 (guilded server) fellow mages to team up with you as allies (on solo servers, no alliances exist, as cooperation is forbidden). Alliances can be
    21 KB (3,539 words) - 10:49, 29 December 2009
  • | In TR slang: Coordinated wave of attacks, items, spells targetting a single mage (e.g. a guild enemy) ...ttack, usually by a guild, on one or more mages. Usually includes attacks, spells and items
    25 KB (3,734 words) - 03:14, 8 July 2022
  • ***<span style="color:#2ecc71;">On non-solo servers, a&nbsp;number equal to [[Spell_Level|Spell Level]]</span><span sty ***<span style="color:#2ecc71;">On solo servers, a number equal to [[Spell_Level|Spell Level]] when Countering, Spe
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  • *the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014 *Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [
    21 KB (3,139 words) - 00:28, 5 June 2023
  • <td><b>[[Solo Server|Solo]] Server</b></td> * There are spells and items that influence turn storage and turn usage.
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  • Blitz Solo: Blitz, Solo, B3<br> '''Ascendant Spells'''<br>
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  • Conceals information from enemy mages about the mage's kingdom (from spells such as [[Scrying_Mirror|Scrying Mirror]] and items like a [[Crystal_Ball|C Grants the user a 50% chance to reflect all spells, including battle spells, back to the original caster. This reflection chance is rolled after barrie
    26 KB (4,097 words) - 13:17, 23 September 2019
  • Currently all servers except arch and solo have player-castable Armageddon enabled. *The Armageddon spell can be researched after all other spells.
    9 KB (1,551 words) - 23:59, 16 May 2017
  • ...that in the role of an apprentice level archmage, unable to learn ultimate spells. This server is also home to the guild "[[Apprentice Academy]]" which welco ...fastest of the servers, and like server guild, you can learn your ultimate spells here. This server has a very erratic guild base, with many guilds lasting o
    47 KB (8,090 words) - 18:52, 16 April 2008
  • ...n of a mage in order to utilize higher Spell Level (and therefore stronger spells). ...of your spells known determine your actual SL -- researching or purchasing spells will also increase your spell level.
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  • ...most powerful Spell Masters can reduce the number of turns needed to cast spells as well. ...spell casting turn cost by a percentage (1% per level). E.g., at level 20, spells that take 5 turns will only take 4 turns to cast.
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  • ...on your land, people working in them can not only help in researching new spells or uncovering ancient artifacts - they will also spend their time on mentio | Solo - 1turn/7min
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  • :▪&nbsp;[[Skills|Skills]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroe ;[[Solo_Server|Solo Server]]
    20 KB (2,614 words) - 23:32, 27 October 2022
  • ...military force. Players could build up armies by summoning them with magic spells or items, or by hiring them as mercenaries. These forces could then be used ...player to having two allies only. The Blitz servers had a third variety, ''Solo'', a server without guilds or allies.
    7 KB (1,057 words) - 21:27, 22 January 2010
  • ...esources – mana, geld, population. Constantly check your mages for enemy spells when using turns<br> ...r set it to always Make sure to have a decent army (i.e. not 10mil zombies solo stack) Make sure to have a decent unit base to defend against pillages (mul
    6 KB (1,061 words) - 04:45, 14 April 2008
  • The Chronicle of Terra is a record of wars (battles, spells) between mages. == On SOLO servers ==
    484 bytes (75 words) - 17:28, 17 April 2008
  • ===Heroes' spells and resistance=== * If one of your heroes casts a [[Spells#Heroes' spells|spell]] or uses an [[#Hero Abilities|ability]], that can be resisted, just
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  • Up-to-date Statistics on units, spells, items and heroes for Solo Server. | '''[[:Category:Units (Solo)|Vol. I The Book of Units]]'''
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  • ...5,000,000 gold, or 10% of your current total (including items/heroes/units/spells you are selling and buying), whichever is most. ...600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
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  • ...15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) ...a); 1,600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
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  • ...00,000 Geld&nbsp;or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) ...600,000,000 (Lightning); 800,000,000 (Blitz); 600,000,000 (Guildwar Server/Solo); 300,000,000 (Arch); 1,600,000,000 (Beta)
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  • ...15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) ...600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
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  • ...15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) *Arch, Guildwar, Blitz, Solo - 48 hours
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  • ...15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) ...600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
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  • ...15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) ...600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
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