Difference between revisions of "Titan"

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| image        = [[image:Titan.jpg]]
 
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Revision as of 11:43, 20 February 2011

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
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Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units

Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


"We are not Titans due to our large size. We are Titans because of our enormous duty."- Maximus, Titan jailer of the Spire of Lost Souls.

The Titans, a race of noble giants, were the guardians of the Spire of Lost Souls for millennia, using their epic strength to keep the gates of the prison of demons closed. When the damned broke out, the Titans dedicated themselves to capturing the demonic convicts. Casting javelins of lighting before closing in for close combat, these giant legionnaires now fight on the side of Ascendant mages to marshal against the dark forces unleashed from the Spire.

Unit Statistics
Name Titan
Magic Speciality Ascendant
Race Giant
Attributes Summon, No Market
Power Rank 50,000
Attack Power 200,000
Attack Type Melee Holy
Attack Initiative 1
Counter Attack 50,000
Extra Attack Power 250,000
Extra Attack Type Ranged Lightning
Extra Attack Initiative 3
Hit Points 85,000
Recruit Cost -
Upkeep Cost 8000.00 Gold 50 M.P.
Abilities Additional Strike, Endurance, Marksmanship, Siege
Related Spell Summon Titan
Spell Resistances
ASCENDANT 0%
VERDANT 85%
ERADICATION 85%
NETHER 85%
PHANTASM 85%
Attack Resistances
MISSILE 85%
FIRE 75%
POISON 85%
BREATH 80%
MAGIC 80%
MELEE 90%
RANGED 95%
LIGHTNING 100%
COLD 85%
PARALYSE 85%
PSYCHIC 95%
HOLY 75%
Titan.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero -

Additional Comments

Titans don't have a tremendous amount going for them other than damage potential and the fact they are ground units. The second point matters if you are trying to place them along with other Ascendant ground units such as Spirit Warriors, Unicorns, Astral Magicians, etc. The problem is, Titans die easier than almost all of those. They have a 13 net power:attack ratio, which is higher than a Dominion's 11.53 (but less than Unicorn's 13.33). They have a truly terrible 1.7 net power:health ratio compared to Dominion's 2.05 and obviously lack Dominion's ability to heal. Their average resists are almost exactly the same as Dominion's though they have Verdant spell resist when Dominions lack any. Titan's Markmanship and Siege abilities also help it overall in the damage category. But it's also not cheap.

Titans can be tricky to place in your army. On the one hand, if you are going ground-heavy, they will be the only ultimate. And thus on defense, Resurrection will by far help them the most--and if your Titans are stacked too high, you're almost certainly going to lose fights without Resurrection on defense. But that spell doesn't help your other ground troops very much which benefit from Platinum Hand of Healing much more. You could have a combination of Dominions and massed Titans up top with Resurrection, but it will be hard to maintain a deep stack and keep fodder for pillage protection.

It seems most Titans are summoned once, and eventually whittled down until they are low in the stack and relatively protected. Because even with their low health:net power they are still ultimates, and small units will have trouble killing them. So they are used against back stacks to kill fodder. Perhaps not the most glorious position for an ultimate Ascendant unit, but it's what Titans can do well.