Difference between revisions of "Touch of Necromancy"

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The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.
 
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.
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== Effects ==
  
==Effects==
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*Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army  
*Raises 30% of slain units from opponents army as [[Zombie]]s, which join your army  
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*Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+).  
*Raises 2.8% of slain units from opponents army as [[Wraith]]s (with [[Undead Mastery]] skill level 10+) and [[Lich]] (at skill level 15+).
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*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative.  
*[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative.
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*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&t=24878 [1]]  
*[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&t=24878]
 
 
*Decreases mana income by 3%  
 
*Decreases mana income by 3%  
  
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Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)
  
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)<BR>
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*{{black}} raise ~ (SL/50 + 20)&nbsp;%  
* {{black}} raise ~ (SL/50 + 20) %
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*{{white}} raise ~ (SL/100 + 5)&nbsp;%  
* {{white}} raise ~ (SL/100 + 5) %
 
 
 
==Obsolete==
 
*Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309)
 
 
 
  
<noinclude>
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[[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]]
[[Category:Spells]]
 
[[Category:Nether Spells]]
 
[[Category:Enchantments]]
 
[[Category:Complex Spells]]
 
[[Category:SelfOnly]]
 
</noinclude>
 

Revision as of 10:05, 15 June 2020

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.

Spell Statistics
Name Touch of Necromancy
Magic Speciality Nether
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 50,000
Research Cost 3,000
Upkeep Cost 50 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


 

Effects

  • Raises 30% of slain units from opponents army as Zombies, which join your army
  • Raises 2.8% of slain units from opponents army as Wraiths (with Undead Mastery skill level 10+) and Lich (at skill level 15+).
  • Touch of Necromancy is capped at replacing combat losses if your mana income is negative.
  • Touch of Necromancy can create units as long as your pop upkeep allows so. [1]
  • Decreases mana income by 3%

 

Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)

  • Icon NETHER.gif raise ~ (SL/50 + 20) %
  • Icon ASCENDANT.gif raise ~ (SL/100 + 5) %