Archwar:Concentration
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This is one of the most important spells for Phantasm mage. This enchantment will allow a mage to achieve a perfect equilibrium of mind. It will enhance the mage's ability of casting spells, researching and summoning effectivness.
Spell Statistics | |
Name | Concentration |
Magic Speciality | Phantasm |
Rank | Average |
Attributes | Enchantment, Selfonly |
Cast Turn | 5 |
Cast M.P. | 10,000 |
Research Cost | 3,000 |
Upkeep Cost | 300 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Decreases the chance of failure in casting off-color spells.
- Reduces research time by (0.05 x Spell Level)% for all colors, including Gods' conc.
While having 264 own conc and 777 Magic conc, Flame Shield went from 30,000 to 14,385 or a 52.05% reduction 0.05 x (264+777)% = 52.05%.
When God's conc expired, cost was 26,040 or a 13.2% reduction (0.05 x 264)%.
Tested for phantasm mage with the same numbers showing.
Old info:
- Decreases research time by (0.1 x Spell Level)% when cast on-color .
- Decreases research time by (0.05 x Spell Level)% when cast by adjacent color mages.
- Decreases research time by (0.033 x Spell Level)% when cast by opposite color mages.
- Decreases research time by 77.7% when cast by a god.
Effective August 2009 Concentration: Gives the same research bonus to all colors.
- When cast on-color, it increases summoning using off-color summoning spells.
Concentration increases the success rate of a spell using the following formula: x (100% + ( SPL of Concentration / 2900 ))
Example: If your success rate is 80% and you have SPL 600 concentration, then your success rate becomes 96.55%
Nota Bene: Concentration has no effect on skill research
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