Difference between revisions of "Buildings"

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[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]].
 
[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]].
 
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[[Farms]] - Give food for a lot [[population]] and army, houses little [[population]] - can be destroyed in [[pillage]].
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[[Farms]] - Give food for a lot [[population]] and army, houses little [[population]]
  
[[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]] - can be destroyed in [[pillage]].
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[[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]]
  
[[Nodes]] - Give [[mana]], the main resource for performing magic - are not destroyed in [[pillage]]s.
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[[Nodes]] - Give [[mana]], the main resource for performing magic.
  
 
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[[Workshops]] - Expensive buildings that control the speed at which you can build - can be destroyed in [[pillage]].
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[[Workshops]] - Expensive buildings that control the speed at which you can build.
 
   
 
   
[[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to produce [[items]] - can be destroyed in [[pillage]].
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[[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to produce [[items]].
  
[[Barracks]] - Buildings where you train [[population]] to be recruited for your army - are not destroyed in [[pillage]]s.
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[[Barracks]] - Buildings where you train [[population]] to be recruited for your army.
 
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[[Fortress]] - Buildings that guard your kingdom and protect your army a bit in [[Siege]] battles - are not destroyed in [[pillage]]s.
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[[Fortress]] - Buildings that guard your kingdom and protect your army a bit in [[Siege]] battles.
  
[[Barriers]] - Surreal buildings that give [[resistance]] against enemy magic from affecting your kingdom - are not destroyed in [[pillage]]s.
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[[Barriers]] - Surreal buildings that give [[resistance]] against enemy magic from affecting your kingdom.
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==Buildings and battles==
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[[Pillage]]s, when succesfull, burn [[Farms]], [[Towns]], [[Workshops]], [[Guilds]] to [[Wilderness]]
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[[Regular]] attacks, when won, destroy [[Farms]], [[Towns]], [[Nodes]], [[Workshops]], [[Guilds]], [[Barracks]], [[Wilderness]] and [[Barriers]]
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[[Siege]] attacks, when won, destroy [[Fortress|Forts]], [[Farms]], [[Towns]], [[Nodes]], [[Workshops]], [[Guilds]], [[Barracks]], [[Wilderness]] and [[Barriers]].
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[[Category:Buildings]]

Latest revision as of 03:34, 17 September 2009

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Wilderness - is land without any building on it, what you get from exploring and what you leave after pillaging.


Farms - Give food for a lot population and army, houses little population

Towns - House a lot of population and recruited army, population that generates geld

Nodes - Give mana, the main resource for performing magic.


Workshops - Expensive buildings that control the speed at which you can build.

Guilds - Buildings where you study magic, to learn spells and add them to your spellbook and to produce items.

Barracks - Buildings where you train population to be recruited for your army.


Fortress - Buildings that guard your kingdom and protect your army a bit in Siege battles.

Barriers - Surreal buildings that give resistance against enemy magic from affecting your kingdom.



Buildings and battles

Pillages, when succesfull, burn Farms, Towns, Workshops, Guilds to Wilderness

Regular attacks, when won, destroy Farms, Towns, Nodes, Workshops, Guilds, Barracks, Wilderness and Barriers

Siege attacks, when won, destroy Forts, Farms, Towns, Nodes, Workshops, Guilds, Barracks, Wilderness and Barriers.