Difference between revisions of "Nature's Lore"
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+ | The most treasured secret of the Elder Druids, only the most enlightened mage who are well versed in the arts of the woods are gifted with this ancient lore. It is a reminder to protect the land and its mysterious powers can grant longevity to any kingdom. It will increase amount of land you explore. | ||
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==Effect== | ==Effect== | ||
* Increases your [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|exploring]] | * Increases your [[Groentje_Players_Manual_Ch4#Exploring_and_Wilderness|exploring]] | ||
− | ** with +50% (i.e. to 150%) up to the server's exploration limit (if | + | ** with +50% (i.e. to 150%) up to the server's exploration limit (if any) |
** always with at least +1 acre/turn, even when you are above exploring limit and would have explored 0 acres without Nature's Lore. | ** always with at least +1 acre/turn, even when you are above exploring limit and would have explored 0 acres without Nature's Lore. | ||
* Gives a bonus to [[:category:Elves|Elven units]] | * Gives a bonus to [[:category:Elves|Elven units]] | ||
− | ** | + | ** 13% AP boost to primary and secondary attacks (at {{Green}} 462 with GE 3 [[Spell Level]]). |
** 7% accuracy bonus (at normal {{Green}} [[Spell Level]]). | ** 7% accuracy bonus (at normal {{Green}} [[Spell Level]]). | ||
* Gives a bonus to [[:category:Animals|Animal units]] | * Gives a bonus to [[:category:Animals|Animal units]] | ||
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In the [[History of Terra|far past]], Nature's lore did other stuff (such as reducing your mana generation with 30%, and giving 1 acre each turn you moved). This is no longer the case. | In the [[History of Terra|far past]], Nature's lore did other stuff (such as reducing your mana generation with 30%, and giving 1 acre each turn you moved). This is no longer the case. | ||
+ | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Enchantments]] | [[Category:Enchantments]] | ||
[[Category:Ultimate Spells]] | [[Category:Ultimate Spells]] | ||
+ | </noinclude> |
Latest revision as of 20:52, 29 April 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The most treasured secret of the Elder Druids, only the most enlightened mage who are well versed in the arts of the woods are gifted with this ancient lore. It is a reminder to protect the land and its mysterious powers can grant longevity to any kingdom. It will increase amount of land you explore.
Spell Statistics | |
Name | Nature's Lore |
Magic Speciality | Verdant |
Rank | Ultimate |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 300,000 |
Research Cost | 30,000 |
Upkeep Cost | 150 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
- Increases your exploring
- with +50% (i.e. to 150%) up to the server's exploration limit (if any)
- always with at least +1 acre/turn, even when you are above exploring limit and would have explored 0 acres without Nature's Lore.
- Gives a bonus to Elven units
- 13% AP boost to primary and secondary attacks (at 462 with GE 3 Spell Level).
- 7% accuracy bonus (at normal Spell Level).
- Gives a bonus to Animal units
Note
In the far past, Nature's lore did other stuff (such as reducing your mana generation with 30%, and giving 1 acre each turn you moved). This is no longer the case.