Difference between revisions of "Battle Chant"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
 
  
Name: Battle Chant<br>
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{{Spellstats
Rank: Complex<br>
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| description =
Type: Self Enchantment<br>
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The spell drives your armies into a state of frenzy. It squeezes the life force of the units out and enhances their power and strength. Hordes of Goblins are attracted to your Kingdom whilst this spell is in effect. The only drawback of the spell is your units will be exhausted too easily and will not be able to last long in a battle.
Cost: 10 turns, 50,000 MP<br>
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| image = [[image:intfERADICATION.gif]]
Upkeep: 500 MP<br>
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| unit = [[Goblin]]
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}}
  
==Effects==
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&nbsp;
* ''For reds'':
 
** around +45% 1'AP/Counter and -11% HP (not sure about SL though :/).
 
** Pillages geld if attack is successful (5% on regular, 10% on siege).
 
  
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== Effects ==
  
* ''For nethers''  
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*'''BATTLE EFFECT ON ALL SERVERS'''
** +16% 1'AP/Counter and -6% HP (470 SL)
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**On colour:
** (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
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***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 20% x Spell Level / Max Spell Level</span>
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***<span style="color:#2ecc71;">Reduces HP by 10% x Spell Level / Max Spell Level</span> 
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**Adjacent:
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***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 10% x Spell Level / Max Spell Level</span>
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***<span style="color:#2ecc71;">Reduces HP by 5% x Spell Level / Max Spell Level</span> 
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**Opposite:
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***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 5% x Spell Level / Max Spell Level</span>
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***<span style="color:#2ecc71;">Reduces HP by 2.5% x Spell Level / Max Spell Level</span>   
  
Can anybody else vouche that increased SL makes Battle Chant useful for verdants/nether?
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&nbsp;
  
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*'''BETA, BLITZ & LIGHTNING&nbsp;SERVER GOBLIN EFFECT''' (Eradication Only)
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**Battle Chant lures ~100-1000 [[Beta:Goblin|goblins]] to your army per turn and costs an additional 100 mana upkeep. 
  
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&nbsp;
  
*''For verdants''
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*'''PILLAGE EFFECT''' (Eradication Only)
** +15% 1'AP/Counter and -6% HP (can anyone confirms?)
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**All servers, at least once the size component is gone from beta/lightning
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***A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.   
  
*''For phantasms''
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&nbsp;
**+16% 1'AP/Counter and -6% HP (from fuzzy memory)
 
  
*''For acendents''
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*'''UPKEEP EFFECT'''  
**+5% 1'AP/Counter and -5% HP
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**<span style="color:#2ecc71;">Guildwar</span>, Blitz and Lightning Servers
http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399
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***On Blitz and <span style="color:#2ecc71;">Guildwar</span>, Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.  
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***On Lightning, Erad mages receive a 1% geld upkeep reduction for every 200 acres they are above 10k acres, capping out at 50% when they reach 20k. This effect does not scale with SL.    
  
[[Category:Spells]]
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[[Category:Spells]] [[Category:Eradication Spells]] [[Category:Enchantments]] [[Category:Complex Spells]]
[[Category:Eradication Spells]]
 
[[Category:Enchantments]]
 
[[Category:Complex Spells]]
 

Latest revision as of 18:54, 25 September 2023

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell drives your armies into a state of frenzy. It squeezes the life force of the units out and enhances their power and strength. Hordes of Goblins are attracted to your Kingdom whilst this spell is in effect. The only drawback of the spell is your units will be exhausted too easily and will not be able to last long in a battle.

Spell Statistics
Name Battle Chant
Magic Speciality Eradication
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 50,000
Research Cost 7,000
Upkeep Cost 350 m.p.
IntfERADICATION.gif
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit Goblin


 

Effects

  • BATTLE EFFECT ON ALL SERVERS
    • On colour:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 20% x Spell Level / Max Spell Level
      • Reduces HP by 10% x Spell Level / Max Spell Level
    • Adjacent:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 10% x Spell Level / Max Spell Level
      • Reduces HP by 5% x Spell Level / Max Spell Level
    • Opposite:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 5% x Spell Level / Max Spell Level
      • Reduces HP by 2.5% x Spell Level / Max Spell Level

 

  • BETA, BLITZ & LIGHTNING SERVER GOBLIN EFFECT (Eradication Only)
    • Battle Chant lures ~100-1000 goblins to your army per turn and costs an additional 100 mana upkeep.

 

  • PILLAGE EFFECT (Eradication Only)
    • All servers, at least once the size component is gone from beta/lightning
      • A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.

 

  • UPKEEP EFFECT
    • Guildwar, Blitz and Lightning Servers
      • On Blitz and Guildwar, Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.
      • On Lightning, Erad mages receive a 1% geld upkeep reduction for every 200 acres they are above 10k acres, capping out at 50% when they reach 20k. This effect does not scale with SL.