Difference between revisions of "Battle Chant"

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{{Spellstats
 
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The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
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The spell drives your armies into a state of frenzy. It squeezes the life force of the units out and enhances their power and strength. Hordes of Goblins are attracted to your Kingdom whilst this spell is in effect. The only drawback of the spell is your units will be exhausted too easily and will not be able to last long in a battle.
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| image = [[image:intfERADICATION.gif]]
| unit         =  
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| unit = [[Goblin]]
 
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==Effects==
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== Effects ==
 
 
*Battle Effect everywhere except Arch Server
 
**On colour: +20% AP, -10% HP
 
**Adjacent: +10% AP, -5% HP
 
**Opposite: +5% AP, -2.5% HP
 
 
 
All the above are scaled by enchantment_SL/max_erad_SL. So a red with standard SL (477 on blitz) will have +20% AP, whereas a blue with 631 SL casting BC will actually get (631/477) * 5 = 6.6% AP boost. AP boosts apply equally to primary (including counter) and secondary.
 
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*Battle Effect on Arch Server
 
**On colour: +0.066*SL % AP, -0.022*SL % HP
 
**Adjacent: +0.033*SL % AP, -0.011*SL % HP
 
**Opposite: +0.020*SL % AP, -0.0067*SL % HP
 
  
These could be alternatively expressed as above, with base percentages that are then affect by actual mage SL. I just don't have the max SL for arch handy, since it just reset and I can't simply check it in the db. Anyway, this AP boost is primary (incl counter) only.
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*'''BATTLE EFFECT ON ALL SERVERS'''  
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**On colour:
*PILLAGE EFFECT
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***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 20% x Spell Level / Max Spell Level</span>
**All servers, at least once the size component is gone from beta/lightning 
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***<span style="color:#2ecc71;">Reduces HP by 10% x Spell Level / Max Spell Level</span> 
***A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.
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**Adjacent:
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***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 10% x Spell Level / Max Spell Level</span>
*UPKEEP EFFECT
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***<span style="color:#2ecc71;">Reduces HP by 5% x Spell Level / Max Spell Level</span> 
**Blitz, Beta, Lightning and Archwar only 
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**Opposite:
***Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.
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***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 5% x Spell Level / Max Spell Level</span>
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***<span style="color:#2ecc71;">Reduces HP by 2.5% x Spell Level / Max Spell Level</span>   
  
==Obsolete (Since April 09)==
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&nbsp;
* ''For {{red}}'':
 
** +30% AP/Counter and -10% HP
 
** Pillages geld if attack is successful (5% on regular, 10% on siege).
 
  
* ''For {{black}}''  
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*'''BETA, BLITZ & LIGHTNING&nbsp;SERVER GOBLIN EFFECT''' (Eradication Only)  
** +16% AP/Counter and -6% HP (470 SL)
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**Battle Chant lures ~100-1000 [[Beta:Goblin|goblins]] to your army per turn and costs an additional 100 mana upkeep.  
** for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
 
** For 607 SL +20% AP/Counter -7% HP <sup>[http://www.the-reincarnation.com/viewtopic.php?f=65&t=22441]</sup>
 
  
*''For {{green}}''
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&nbsp;
** +15% AP/Counter and -6% HP (from fuzzy memory)
 
  
*''For {{blue}}''
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*'''PILLAGE EFFECT''' (Eradication Only)
**+16% AP/Counter and -6% HP (from fuzzy memory)
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**All servers, at least once the size component is gone from beta/lightning
**+14% AP/Counter and -5% HP Tested on SL 661
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***A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.   
  
*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup>
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&nbsp;
**+5% AP/Counter and -5% HP
 
**+10% AP/Counter and -4% HP (SL 493)
 
  
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*'''UPKEEP EFFECT'''
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**<span style="color:#2ecc71;">Guildwar</span>, Blitz and Lightning Servers
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***On Blitz and <span style="color:#2ecc71;">Guildwar</span>, Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.
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***On Lightning, Erad mages receive a 1% geld upkeep reduction for every 200 acres they are above 10k acres, capping out at 50% when they reach 20k. This effect does not scale with SL.   
  
<noinclude>
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[[Category:Spells]] [[Category:Eradication Spells]] [[Category:Enchantments]] [[Category:Complex Spells]]
[[Category:Spells]]
 
[[Category:Eradication Spells]]
 
[[Category:Enchantments]]
 
[[Category:Complex Spells]]
 
</noinclude>
 

Latest revision as of 18:54, 25 September 2023

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell drives your armies into a state of frenzy. It squeezes the life force of the units out and enhances their power and strength. Hordes of Goblins are attracted to your Kingdom whilst this spell is in effect. The only drawback of the spell is your units will be exhausted too easily and will not be able to last long in a battle.

Spell Statistics
Name Battle Chant
Magic Speciality Eradication
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 50,000
Research Cost 7,000
Upkeep Cost 350 m.p.
IntfERADICATION.gif
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit Goblin


 

Effects

  • BATTLE EFFECT ON ALL SERVERS
    • On colour:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 20% x Spell Level / Max Spell Level
      • Reduces HP by 10% x Spell Level / Max Spell Level
    • Adjacent:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 10% x Spell Level / Max Spell Level
      • Reduces HP by 5% x Spell Level / Max Spell Level
    • Opposite:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 5% x Spell Level / Max Spell Level
      • Reduces HP by 2.5% x Spell Level / Max Spell Level

 

  • BETA, BLITZ & LIGHTNING SERVER GOBLIN EFFECT (Eradication Only)
    • Battle Chant lures ~100-1000 goblins to your army per turn and costs an additional 100 mana upkeep.

 

  • PILLAGE EFFECT (Eradication Only)
    • All servers, at least once the size component is gone from beta/lightning
      • A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.

 

  • UPKEEP EFFECT
    • Guildwar, Blitz and Lightning Servers
      • On Blitz and Guildwar, Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.
      • On Lightning, Erad mages receive a 1% geld upkeep reduction for every 200 acres they are above 10k acres, capping out at 50% when they reach 20k. This effect does not scale with SL.