Difference between revisions of "Illusionist"

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The Illusionist doesn't have all that much going for it at low levels.  They have low health, relatively low attack and don't have many abilities.  Their [[Mind Shield]] protects against only a small number of psychic units, who besides Mind Rippers and Unholy Reavers, simply aren't that powerful or common.  Their [[Mind Blast]] power does relatively little damage and can be resisted.  They do have the benefit of being rather cheap, however.  If they are leading a group of Mind Rippers they will also give it an [[efficiency]] bonus.
 
  
But people buy Illusionists for the dream of their best ability, [[Illusion]].  It's a dream, because unless you get your hero from an artifact or God's Most Favored, it will be at the most 17th lvl, and Illusion is an 18th lvl ability.  From what I can tell, Illusion is totally random in that it picks any of your stacks and duplicates it 200,000 net power per level of Illusion (so 200k at lvl 18).  If you are deep stacked, this could be less beneficial, as an extra 200,000 Squirrels isn't nearly as benneficial as an extra 166 Efreeti.
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{{Herostats
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At higher levels, the Illusionist becomes extremely powerful indeed and could be a truly powerful weapon. At lvl 20, it will create an extra 15 Dominions or 12 Titans, for instance!  Since enemies generally attack lower than themselves when trying to grab land, you've essentially added an instant 600,000 net power of pure troops.  This can be especially deadly at lower ranks and for catfishers (people who purposefully stay low in net power to try and kill targets who are injured) where such a boost in net power could be a large percentage increase.
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The Illusionist fools perceptions and tricks the mind. Undoubtedly the most mischievous of the wizard classes, the illusionist can weave powerful psychic spells causing serious brain damage, while protecting his allies from such attacks. Powerful illusionists can even create huge monsters on the battlefield. So realistic are these apparitions that those they attack believe the attacks are real, and hence die.
  
When it duplicates a unit, it is added to your army as an additional set of troops and not combined with what it copies.  That also means the enemy can easily waste an attack or more trying to destroy it, when it has no impact on the outcome of the fight.  For example:
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ARMY BEFORE ILLUSION
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Dominion  45
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== Abilities ==
  
Titan  36
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Battle: [[Mind_Blast|Mind Blast]] (Obtained at level 9)
  
Archangel 598
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*Deals 20k per skill level PSYCHIC damage to one random enemy stack
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*Is a Phantasm spell thus can be resisted
  
Unicorn  696
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Battle: [[Mind_Shield|Mind Shield]] (Obtained at level 14)
  
Sheep  32593
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*Increases all your units' PSYCHIC resistance by 5% + 1% per skill level
  
Preacher  1243
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Battle: [[Illusion|Illusion]] (Obtained at level 18)
  
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*Creates a stack of illusionary units worth 200k NP per skill level
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*The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks
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*The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss
  
ARMY AFTER ILLUSION (TITANS RANDOMLY CREATED BY LVL 20 ILLUSIONIST)
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== Preferred Units ==
  
Dominion  45
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*Increases the [[Efficiency|efficiency]] of [[Telepaths|Telepaths]] ([[Mind_Ripper|Mind Rippers]]) only.
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*Will always prioritize commanding [[Telepath|Telepath]] stacks.
  
Titan  36
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[[Category:Heroes|{{PAGENAME}}]] [[Category:Phantasm Heroes|{{PAGENAME}}]] [[Category:Battle heroes|{{PAGENAME}}]]
 
 
Archangel  598
 
 
 
Titan  12
 
 
 
Unicorn  696
 
 
 
Sheep  32593
 
 
 
Preacher  1243
 
 
 
So I would generally avoid an Illusionist if they are low level and you are not Blue, or plan on having Mind Rippers they can lead.  But a high level one early in the game can be very nice.
 
 
 
[[category:heroes]] [[category:battle heroes]]
 

Latest revision as of 23:33, 27 October 2022

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The Illusionist fools perceptions and tricks the mind. Undoubtedly the most mischievous of the wizard classes, the illusionist can weave powerful psychic spells causing serious brain damage, while protecting his allies from such attacks. Powerful illusionists can even create huge monsters on the battlefield. So realistic are these apparitions that those they attack believe the attacks are real, and hence die.

Hero Statistics
Profession Illusionist
Magic Speciality Phantasm
Race Telepath
Attributes Mercenary
Gender Male
Attack Power 5000 + 2500*level
Attack Type Ranged Psychic
Counter Attack -
Hit Points 1600 + 800*level
Upkeep Cost -1000 + 1000*level gold 50 + 5*level m.p.
Abilities Mind Blast (9) Mind Shield (14) Illusion (18)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


 

Abilities

Battle: Mind Blast (Obtained at level 9)

  • Deals 20k per skill level PSYCHIC damage to one random enemy stack
  • Is a Phantasm spell thus can be resisted

Battle: Mind Shield (Obtained at level 14)

  • Increases all your units' PSYCHIC resistance by 5% + 1% per skill level

Battle: Illusion (Obtained at level 18)

  • Creates a stack of illusionary units worth 200k NP per skill level
  • The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks
  • The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss

Preferred Units