Difference between revisions of "Elven Magician"

From TheReincarnation
Jump to: navigation, search
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Unitstats
 
  
| description  = Elves are highly magical in nature and almost every elf knows a spell of some sort. Some of them develop this inborn gift and become powerful magicians. Elven magic is very close to Druidic magic as both deal with nature and life. Many elven magicians will go on to study with humans in magic schools to further improve their knowledge in this field.
+
<span style="color:#f1c40f;">'''{{Unitstats
  
| infoboxcolor =  
+
| description = Elves are highly magical by their very nature, and many of them develop this inborn gift to become powerful magicians. Like their brethren, the elven archers, elven magicians are slender, agile, and have excellent vision. Their attacks are cast with unforgiving accuracy, and their clothing is infused with powerful enchantments that provide excellent protection from many types of attacks, except cold, poison, and noxious vapors.
| labelcolor   = {{Color Verdant}}
+
 
| textcolor     = #000000
+
| infoboxcolor =  
| color         = [[VERDANT]]
+
| labelcolor = {{Color Verdant}}
| race         = [[ELF]]
+
| textcolor = #000000
| attrib       = [[SPECIAL]]
+
| color = [[VERDANT]]
| power         = 41
+
| race = [[ELF]]
| ap           = 250
+
| attrib = [[SPECIAL]]
| type         = [[MAGIC]] [[RANGED]]
+
| power = 41
| init         = 3
+
| ap = 250
| counter       = 0
+
| type = [[MAGIC]] [[RANGED]]
| xap           = -
+
| init = 3
| xtype         = -
+
| counter = 0
| xinit         = -
+
| xap = -
| hp           = 100
+
| xtype = -
| recruit       = 300.0 Gold, 0.75 M.P., 2.0 Population
+
| xinit = -
| upkeep       = 8.00 Gold, 0.035 M.P.
+
| hp = 100
| ability       = [[MARKSMANSHIP]], [[SWIFT]],  
+
| recruit = 300.0 Gold, 0.75 M.P., 2.0 Population
 +
| upkeep = 8.00 Gold, 0.035 M.P.
 +
| ability = [[MARKSMANSHIP]], [[SWIFT]],  
 
[[RECRUIT SPEED]] -10%
 
[[RECRUIT SPEED]] -10%
  
| spell         = -
+
| spell = -
| item         = -
+
| item = -
| red           = 10
+
| red = 10
| black         = 60
+
| black = 60
| blue         = 5
+
| blue = 5
| missile       = 80
+
| missile = 80
| fire         = 50
+
| fire = 50
| magic         = 80
+
| magic = 80
| melee         = 80
+
| melee = 80
| ranged       = 80
+
| ranged = 80
| lightning     = 50
+
| lightning = 50
| paralyze     = 80
+
| paralyze = 80
| psychic       = 90
+
| psychic = 90
| holy         = 50
+
| holy = 50
| image         = [[image:ElvenMagician.jpg]]
+
| image = [[image:ElvenMagician.jpg]]
}}
+
| hero = [[Enchantress]]
 
+
}}Recommended Role:''' Fodder</span>
<noinclude>
 
[[Category:Units]]  
 
[[Category:Verdant Units]]
 
[[Category:Verdant Recruits]]
 
[[Category:Recruits]]
 
[[Category:Ranged Units]]
 
[[Category:Magic Units]]
 
[[Category:Elves]]
 
</noinclude>== Additional Comments ==
 
Stats assuming Nature's Lore:
 
AP = 570. Multiplied by accuracy bonuses(17%) during a [[regular]] = 570* 47/30 = 893, or 21 points per NP, nearly as good as the [[Earth Elemental|EE]]'s extra attack, but also causes [[Fatigue]]!
 
 
 
under a Siege, this becomes 25 points per NP. Exactly as powerful as EEs, though without the MELEE attack.
 
  
HP is pitiful, which sadly means you can only use a small number. Keep away from [[Horned Demon|HD]]s, [[Hell Hound|HH]]s and other assorted nasties that hunt fodder such as EMs.
+
[[Category:Units]] [[Category:Verdant Units]] [[Category:Verdant Recruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Elves]]

Latest revision as of 12:33, 3 October 2021

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists
Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units

Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


Elves are highly magical by their very nature, and many of them develop this inborn gift to become powerful magicians. Like their brethren, the elven archers, elven magicians are slender, agile, and have excellent vision. Their attacks are cast with unforgiving accuracy, and their clothing is infused with powerful enchantments that provide excellent protection from many types of attacks, except cold, poison, and noxious vapors.

Unit Statistics
Name Elven Magician
Magic Speciality Verdant
Race Elf
Attributes Special
Power Rank 41
Attack Power 500
Attack Type Magic Ranged
Attack Initiative 3
Counter Attack 0
Extra Attack Power -
Extra Attack Type -
Extra Attack Initiative -
Hit Points 100
Recruit Cost 300.00 Gold 0.75 M.P. 2.00 Population
Upkeep Cost 8.00 Gold 0.035 M.P.
Abilities Marksmanship, Recruit Speed -10%, Swift
Related Spell -
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 10%
NETHER 60%
PHANTASM 5%
Attack Resistances
MISSILE 80%
FIRE 50%
POISON 0%
BREATH 0%
MAGIC 80%
MELEE 80%
RANGED 80%
LIGHTNING 50%
COLD 0%
PARALYSE 80%
PSYCHIC 90%
HOLY 50%
ElvenMagician.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero Enchantress

Recommended Role: Fodder