Difference between revisions of "Regular"

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(Added a formula for land grabbing)
 
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=Regular Attack=
 
A form of attack in the game, involving a modest part of a kingdom.
 
* A succesful Regular attack gains land from the defeated mage.
 
* The defender loses max 5% of his land (won [[Siege]] attack would give max 10%). The attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).
 
* To conquer the maximum amount of land in a regular attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5000 units per 1000 acres of your opponent (Because 10% of the 1000 acres equals 100, and 5000/100 is 50.).
 
  
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= Regular Attack =
  
* A [[Regular]] attack takes 2 [[turns]]
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A form of attack in the game, involving a modest part of a kingdom.
* A [[Regular]] attack can be blocked by [[Hallucination]] - the attacker loses 2 [[turns]] + [[war expense]]
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* The [[Battle Chant]] [[enchantments|enchantment]] can give [[geld]] to a succesful invader of [[Eradication]] (red) speciality.
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*A succesful Regular attack gains land from the defeated mage.
* [[Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars.
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*The defender loses max 5% of his land (won [[Siege|Siege]] attack would give max 10%). The attacker gains 1/3 of that, if the attacker was within 200% of defender [[Net_power|net power]] before the battle (as in any attack).
* [[enchantments]] can be dispelled by [[Regular]] attacking, no matter if you win or not.
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*To conquer the maximum amount of land in a regular attack, a sufficient number of [[Units|units]] needs to have survived the battle to occupy each newly gained acre. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5000 units per 1000 acres of your opponent (Because 10% of the 1000 acres equals 100, and 5000/100 is 50.).
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<span style="color:#2ecc71;">Conditions for winning a Regular&nbsp;attack:</span>
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*<span style="color:#2ecc71;">Your opponent must have lost AT LEAST 10% of their Army&nbsp;in </span>[[Net_Power|Net Power]]<span style="color:#2ecc71;">; AND</span>
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*<span style="color:#2ecc71;">Your opponent must have lost MORE Army&nbsp;</span>[[Net_Power|Net Power]] <span style="color:#2ecc71;">than you</span>
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Other Information:
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*A [[Regular]] attack takes 2 [[Turns|turns]]  
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*A [[Regular]] attack can be blocked by [[Hallucination|Hallucination]] - the attacker loses 2 [[Turns|turns]] + [[War_expense|war expense]]  
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*The [[Battle_Chant|Battle Chant]] [[Enchantments|enchantment]] can give [[Geld|geld]] to a succesful invader of [[Eradication|Eradication]] (red) speciality.  
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*[[Epidemics|Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars.  
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*[[Enchantments|enchantments]] can be dispelled by [[Regular]] attacking, no matter if you win or not.  
  
 
[[Category:Attack types]]
 
[[Category:Attack types]]

Latest revision as of 02:10, 16 February 2020

Regular Attack

A form of attack in the game, involving a modest part of a kingdom.

  • A succesful Regular attack gains land from the defeated mage.
  • The defender loses max 5% of his land (won Siege attack would give max 10%). The attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
  • To conquer the maximum amount of land in a regular attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5000 units per 1000 acres of your opponent (Because 10% of the 1000 acres equals 100, and 5000/100 is 50.).

Conditions for winning a Regular attack:

  • Your opponent must have lost AT LEAST 10% of their Army in Net Power; AND
  • Your opponent must have lost MORE Army Net Power than you

Other Information: