Difference between revisions of "Beta:Battle Chant"

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The spell drives all armies into a state of frenzy. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
 
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==Effects==
 
Increases [[Attack Power]] of ALL attacks of ALL friendly units according to the following formula:
 
*20% * [[Spell Level|SL]] / Max Base Erad SL (on color)
 
*10% * [[Spell Level|SL]] / Max Base Erad SL (off color)
 
*5% * [[Spell Level|SL]] / Max Base Erad SL (opposite color)
 
Decreases [[Hit Points]] of ALL friendly units according to the following formula:
 
*10% * [[Spell Level|SL]] / Max Base Erad SL (on color)
 
*5% * [[Spell Level|SL]] / Max Base Erad SL (off color)
 
*2.5% * [[Spell Level|SL]] / Max Base Erad SL (opposite color)
 
Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup>
 
* Pillage amount is dependent on surviving troops (similar to how surviving troops determine land gained) and attack type. A full siege will pillage up to 10% of the target's geld, regular attacks up to 5%.
 
 
 
 
 
Formula for amount of geld pillaged <sup>[http://www.the-reincarnation.com/viewtopic.php?f=43&t=28243]</sup>
 
 
 
% of target's geld pillaged = (1) x (2) x (3) ; where
 
 
 
(1): The % of target's land destroyed in the attack. Up to 5% for regulars, 10% for sieges.
 
 
 
(2): Current spell level of "Battle Chant" enchantment / Base full spell level of Erad mage (differs depending on the server)
 
 
 
(3): A random number in the range 0.8 - 1.2
 
 
 
 
 
Example (quoting Azroen):
 
 
 
"So on a server where erad's SL is 456, and their BC enchant is 545...
 
 
 
10% geld * (545/456) * (rand (.8-1.2))
 
 
 
This would give a range of 9.56% - 14.34% geld stolen. And conversely, a low BC enchant mage will steal less."
 
 
 
(updated March 16th 2011 by slivers7; credits to Azroen)
 
 
 
 
[[Category:Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Eradication Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Eradication Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Complex Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Complex Spells (Beta)|{{PAGENAME}}]]

Latest revision as of 17:36, 17 April 2013

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


The spell drives your armies into a state of frenzy. It squeezes the life force of the units out and enhances their power and strength. Hordes of Goblins are attracted to your Kingdom whilst this spell is in effect. The only drawback of the spell is your units will be exhausted too easily and will not be able to last long in a battle.

Spell Statistics
Name Battle Chant
Magic Speciality Eradication
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 50,000
Research Cost 7,000
Upkeep Cost 350 m.p.
IntfERADICATION.gif
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit Goblin


 

Effects

  • BATTLE EFFECT ON ALL SERVERS
    • On colour:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 20% x Spell Level / Max Spell Level
      • Reduces HP by 10% x Spell Level / Max Spell Level
    • Adjacent:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 10% x Spell Level / Max Spell Level
      • Reduces HP by 5% x Spell Level / Max Spell Level
    • Opposite:
      • Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 5% x Spell Level / Max Spell Level
      • Reduces HP by 2.5% x Spell Level / Max Spell Level

 

  • BETA, BLITZ & LIGHTNING SERVER GOBLIN EFFECT (Eradication Only)
    • Battle Chant lures ~100-1000 goblins to your army per turn and costs an additional 100 mana upkeep.

 

  • PILLAGE EFFECT (Eradication Only)
    • All servers, at least once the size component is gone from beta/lightning
      • A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.

 

  • UPKEEP EFFECT
    • Guildwar, Blitz and Lightning Servers
      • On Blitz and Guildwar, Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.
      • On Lightning, Erad mages receive a 1% geld upkeep reduction for every 200 acres they are above 10k acres, capping out at 50% when they reach 20k. This effect does not scale with SL.