Difference between revisions of "Guild:Djinni"
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Revision as of 08:10, 31 August 2010
When an ancient mage of lore wished for more wishes from a Djinni in a lamp, the last thing he expected was for more Djinni to appear in the mortal realm of Terra; as the sages say, people should be careful what they wish for. Djinni are magical beings that fight for their masters until they are freed from their duty, either by their masters granting their freedom or through their own deaths.
Unit Statistics | |
Name | Djinni |
Magic Speciality | Phantasm |
Race | Elemental |
Attributes | Summon |
Power Rank | 1,700 |
Attack Power | 8,000 |
Attack Type | Magic |
Attack Initiative | 2 |
Counter Attack | 1,200 |
Extra Attack Power | 12,000 |
Extra Attack Type | Lightning Ranged |
Extra Attack Initiative | 3 |
Hit Points | 7,650 |
Recruit Cost | - |
Upkeep Cost | 2.5 M.P. |
Abilities | Flying, Marksmanship |
Related Spell | Summon Djinni |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 50% |
NETHER | 65% |
PHANTASM | 20% |
Attack Resistances | |
MISSILE | 80% |
FIRE | 60% |
POISON | 0% |
BREATH | 60% |
MAGIC | 50% |
MELEE | 80% |
RANGED | 95% |
LIGHTNING | 90% |
COLD | 50% |
PARALYSE | 40% |
PSYCHIC | 50% |
HOLY | 50% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | Valkyrie |
Recommended Role: Sacrifice, Lightning/Magic sniper
Recommended Pairing:
White - Archangel/Titan/Knight Templar to tank, Dominion to snipe
Blue - Djinni mirror, Air Elemental/Ice Elemental to tank and trade favorably, Water Elemental/Mind Ripper to snipe
Black - Light Vampire sacrifice, Wraith/Lich to snipe
Red - Efreeti to tank and trade favorably, Hydra to tank
Green - Griffon/Venus Flytrap to tank and trade favorably, High Elf to snipe