Difference between revisions of "Archwar:Fool's Gold"
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Revision as of 08:30, 31 August 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This spell will magically transport geld from your enemy's coffers into your treasury and leave useless fool's gold behind to hide your gain. Some of the stolen geld, however, get lost to the void while being teleported.
Spell Statistics | |
Name | Fool's Gold |
Magic Speciality | Phantasm |
Rank | Ultimate |
Attributes | Instant |
Cast Turn | 5 |
Cast M.P. | 100,000 |
Research Cost | 10,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
removes a random amount of Geld from a target of your choice. you get a portion of it, but the portion that you get is random.
Note
this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.
This spell is not ranged, the amounts of geld stolen, and lost, are completely random, within a range.