Difference between revisions of "Category:Unit Abilities"
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+ | <tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]''' -</td><td>Unit will strike twice with its primary weapon. | ||
+ | </td></tr> | ||
+ | <br> | ||
+ | <tr><td>'''[[Attdef Against|ATTDEF AGAINST]]''' -</td><td>Unit will fight better against given race. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Beauty|BEAUTY]]''' -</td><td>Any unit attacking unit with beauty will suffer -5% accuracy penalty. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Bursting|BURSTING]]''' -</td><td>When attacked, unit bursts with given element, dealing 10000 damage. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Charm|CHARM]]''' -</td><td>Attacks or counter attacks on unit with charm are half as effective. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Clumsiness|CLUMSINESS]]''' -</td><td>Unit with clumsiness has penalty of -10% accuracy. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Endurance|ENDURANCE]]''' -</td><td>Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15%. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Fear|FEAR]]''' -</td><td>Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Flying|FLYING]]''' -</td><td>Flying units will not be attacked by melee units, and have no siege penalty | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Healing|HEALING]]''' -</td><td>30% of slain units with healing will be resurrected after battle, as long as there are survivors. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Large Shield|LARGE SHIELD]]''' -</td><td>Damage from ranged attacks on units with large shield will be halved. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Marksmanship|MARKSMANSHIP]]''' -</td><td>Unit with marksmanship has bonus of 10% [[accuracy]]. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Pike|PIKE]]''' -</td><td>Any unit with initiative 2 attacking units with pike will suffer penalty of 1 [[initiative]]. | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Recruit Speed|RECRUIT SPEED]]''' -</td><td>Increases recruit speed (negative value decreases). | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Regeneration|REGENERATION]]''' -</td><td>20% of slain units with regeneration will be resurrected after battle, as long as there are survivors | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Scales|SCALES]]''' -</td><td>Unit with scales will receive 25% less damage from any kind of attack | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Siege|SIEGE]]''' -</td><td>In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Steal Life|STEAL LIFE]]''' -</td><td>5% of damage by units with steal life will be turned to hit points of this unit.</td></tr> | ||
+ | <tr><td>'''[[Swift|SWIFT]]''' -</td><td>Units attacking units with swift will suffer penalty of -10 % accuracy | ||
+ | </td></tr> | ||
+ | <tr><td>'''[[Weakness to|WEAKNESS TO]]''' -</td><td>Given attack type on the unit which has weakness to will deal twice the damage. | ||
+ | </td></tr> | ||
+ | <table> |
Revision as of 13:06, 5 March 2006
ADDITIONAL STRIKE - | Unit will strike twice with its primary weapon. |
ATTDEF AGAINST - | Unit will fight better against given race. |
BEAUTY - | Any unit attacking unit with beauty will suffer -5% accuracy penalty. |
BURSTING - | When attacked, unit bursts with given element, dealing 10000 damage. |
CHARM - | Attacks or counter attacks on unit with charm are half as effective. |
CLUMSINESS - | Unit with clumsiness has penalty of -10% accuracy. |
ENDURANCE - | Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15%. |
FEAR - | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
FLYING - | Flying units will not be attacked by melee units, and have no siege penalty |
HEALING - | 30% of slain units with healing will be resurrected after battle, as long as there are survivors. |
LARGE SHIELD - | Damage from ranged attacks on units with large shield will be halved. |
MARKSMANSHIP - | Unit with marksmanship has bonus of 10% accuracy. |
PIKE - | Any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative. |
RECRUIT SPEED - | Increases recruit speed (negative value decreases). |
REGENERATION - | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors |
SCALES - | Unit with scales will receive 25% less damage from any kind of attack |
SIEGE - | In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty |
STEAL LIFE - | 5% of damage by units with steal life will be turned to hit points of this unit. |
SWIFT - | Units attacking units with swift will suffer penalty of -10 % accuracy |
WEAKNESS TO - | Given attack type on the unit which has weakness to will deal twice the damage. |
Pages in category "Unit Abilities"
The following 19 pages are in this category, out of 19 total.