Difference between revisions of "Arch:Vampire"
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Revision as of 07:38, 1 September 2010
Vampires are creatures of the night. They hunt at night and sleep in their coffins in the daytime. They look exactly like normal human beings, although they cast no shadows, and do not have reflections in mirrors. They move swiftly and in complete silence. Those who are bitten by a vampire will themselves turn into a vampire within a few nights. Their gaze can charm any normal human being, and their touch can drain the life energy of any creature. They hate holy symbols and garlic, and will not approach anywhere where they are present. They are especially fond of drinking the blood of virgin girls. They can take the shape of a bat or a raven. They will merely turn into gaseous form when "killed." A vampire can only truly be destroyed by exposing it to direct sunlight, immersing it in running water, or by driving a wooden stake through its heart.
Unit Statistics | |
Name | Vampire |
Magic Speciality | Nether |
Race | Undead |
Attributes | Summon, Undisbandable |
Power Rank | 2,058 |
Attack Power | 9,000 |
Attack Type | Magic Paralyse |
Attack Initiative | 2 |
Counter Attack | 2,000 |
Extra Attack Power | 12,000 |
Extra Attack Type | Magic Ranged |
Extra Attack Initiative | 3 |
Hit Points | 4,500 |
Recruit Cost | - |
Upkeep Cost | 2.50 M.P. 5.00 Population |
Abilities | Charm, Flying, Marksmanship, Steal Life 5%, Swift, Weaken Resistance to Holy |
Related Spell | Summon Vampire |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 50% |
NETHER | 50% |
PHANTASM | 25% |
Attack Resistances | |
MISSILE | 95% |
FIRE | 75% |
POISON | 75% |
BREATH | 50% |
MAGIC | 50% |
MELEE | 95% |
RANGED | 95% |
LIGHTNING | 50% |
COLD | 50% |
PARALYSE | 75% |
PSYCHIC | 75% |
HOLY | 0% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | Coffin |
Related Hero | - |
Recommended Role: Strategic tank, Magic/Paralyze sniper
Recommended Pairing:
White - Archangel to tank, Dominion to snipe
Blue - Djinni to tank and trade favorably, Ice Elemental to snipe
Black - Lich/Dark Elf Magician to tank and trade favorably
Red - Red Dragon/Chimera/Efreeti to tank and trade favorably
Green - Phoenix to tank and trade favorably, Griffon to tank, High Elf to snipe