Turns
the crucible princess peach nude john mayer your body is a wonderland cute baby clothes harisu mortgage tennessee job interviews jodie sweetin debt settlement companies amateur pornography realestate agent in memphis tenn flight training schools average penis telephone directories play times production jason used lexus dealer amsoil lubricants shirtless guy border bangers scariest haunted house in the world steven segal union jack flag download real nigga roll call internet explorer start slow val tammy sytch partners all inclusive honeymoons euchre naked anime girls best tits ever mary kay cosmetics ann angel nude pussy suck tacori houston escorts and models labor day 2005 white plain more restaurant hmong yes and know books learn how to finger a vagina shaved penis gallery landstar fawn severe weather drill no global warming make me love you more free fucking pics kiana tom nude stocking clad legs mujeres desnudas gratis scorpion sex positons xxxgirls preteen in thongs naked college sluts amateur voyers suzanne summers robyn hot air balloon rides cool sex nba game length digital satellite recievers gene simmons kandy new account password wholesale tea designer clothing famous couples yovo fakes antique pedal car baja boats bulk shemales young russian girls ladies flashing home business systems beautiful older women smalltown travel bags web content management abc kids motorola two way radios remember when scrapbooking store deck box coed sex party clifford the big red dog tanzania masturbating mpeg big and black and tit media products american express travel government home loans vancouver bc bus unbutton blouse father son incest ask jolene so fly bodystocking seann william scott
Contents
Basics
Turns generate at a constanct rate that differs per server.Only a maximum number of turns will automatically accumulate. This is called 'max turns'. The time needed to fill turns from 0 to 'max turns' is called 'turn cycle'. Managing the turn cycle is important on every server. There are no game mechanics altering the above.
Apprentice Server | Guild Server | Blitz Server | |
Turn Rate | 1/15 min | 1/7 min | 1/5 min |
Max Turns | 150 | 200 | 200 |
Turn Cycle | 1 day and 13h30 mins |
less than 1 day 23h 20mins |
less than a day: 16h40 mins |
Turn acc in 24 hr |
96 turns |
205 turns |
288 turns |
|
Most in-game actions cost turns (checking various status, setting defense assignments and disbanding army/heroes are the only actions not taking turns). Using your turns efficiently is important on every server.
- There are spells and items that influence turn storage and turn usage.
- There are buildings that influence turn take for some actions (e.g. spell research).
- Other actions always cost a fixed amount of turns (e.g. spell casting)
- More on Turns and Time in The Reincarnation is found in
- Groentje Players Manual Ch1
- Alzorath FAQ section 2: what happens just before and what right after 'subtracting the turn(s)'
Items and spells affecting turns
Items
- Voodoo Dolls (lesser item) subtract a small number of turns from a target mage. They cannot force those turns to become negative.
- Egg of Time (unique item) adds a signifigant amount of turns to your turn pool. Can make turns get above 'max turns' (unconfirmed).
Enchantments
- Temporal Stasis Field subtracts extra turns as the target uses turns.
Spells
- Wish has many effects, one of which adds turns (good!) and one of which subtracts turns (bad!) to your turn storage, even into negative remaining turns. Odds for the adding are better than odds for subtracting, but the amount of turns lost is bigger than the amount gained (Wish turns Add=SL/50, Subtract=SL/20; SL = spell level)
- Time Twister minor punishment of game admins. It subtracts 'max turns' instantenously, sending you into negative turns.
Turns and researching
The type of spell (simple, advanced, complex, ultimate) and its research costs (encyclopedia) determine, the amount of guilds build on the land, spell color vs. mage color, the enchantments Concentration (on-color, off-color), Confuse and Laziness influence research, and the Sage hero.
- The more guilds, the less turns researching a spell takes
- the more complex the spell, the more turns researching takes
- Adjacent color and opposite color spell research takes more turns.
- Concentration reduces the turns neededed to research, particularly at high SL and on-color.
- Confuse and Laziness enchantments increases the turns needed to research.
- Sage hero decreases research turn take (depending on hero level)
Turns and building
The amount of Workshops and the Engineer hero determine the amount of turns it takes to build, except for the magic building 'barrier'.
- The more Workshops, the less turns building takes
- Engineer hero decreases building turn take (depending on hero level)
- Barriers always take 1 turn to build.
Milestone turns
- At turn 0: You are adviced to spend at least 1 turn exploring as to not lose your account for inactivity.
- At turn 60: You can start recruiting (if you have barracks)
- At turn 121: You leave Apprentice state:
- You can start offensive actions (battle) and receive attacks (battle, spelling, iteming)
- MUST CHECK: You can start offensive actions (spelling, iteming)
- You can start bidding in Black Market
- At turn 200: You can start to generate items (if you have guilds)
- MUST CHECK: You can cast Offensive Spells
- At turn 1000: You can see 'entire ranklist'
- At turn 2000: You can no longer enter Council Protection