Category:Unit Abilities
| ADDITIONAL STRIKE - | Unit will strike twice with its primary weapon. |
| ATTDEF AGAINST - | Unit will fight better against given race. |
| BEAUTY - | Any unit attacking unit with beauty will suffer -5% accuracy penalty. |
| BURSTING - | When attacked, unit bursts with given element, dealing 10000 damage. |
| CHARM - | Attacks or counter attacks on unit with charm are half as effective. |
| CLUMSINESS - | Unit with clumsiness has penalty of -10% accuracy. |
| ENDURANCE - | Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15%. |
| FEAR - | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
| FLYING - | Flying units will not be attacked by melee units, and have no siege penalty |
| HEALING - | 30% of slain units with healing will be resurrected after battle, as long as there are survivors. |
| LARGE SHIELD - | Damage from ranged attacks on units with large shield will be halved. |
| MARKSMANSHIP - | Unit with marksmanship has bonus of 10% accuracy. |
| PIKE - | Any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative. |
| RECRUIT SPEED - | Increases recruit speed (negative value decreases). |
| REGENERATION - | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors |
| SCALES - | Unit with scales will receive 25% less damage from any kind of attack |
| SIEGE - | In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty |
| STEAL LIFE - | 5% of damage by units with steal life will be turned to hit points of this unit. |
| SWIFT - | Units attacking units with swift will suffer penalty of -10 % accuracy |
| WEAKNESS TO - | Given attack type on the unit which has weakness to will deal twice the damage. |
Pages in category "Unit Abilities"
The following 19 pages are in this category, out of 19 total.