Battle Chant
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
Spell Statistics | |
Name | Battle Chant |
Magic Speciality | Eradication |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 50,000 |
Research Cost | 7,000 |
Upkeep Cost | 350 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit | Goblin (Beta Only) |
Effects
- BATTLE EFFECT ON ALL SERVERS
- On colour:
- Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 20% x Spell Level / Max Spell Level
- Reduces HP by 10% x Spell Level / Max Spell Level
- Adjacent:
- Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 10% x Spell Level / Max Spell Level
- Reduces HP by 5% x Spell Level / Max Spell Level
- Opposite:
- Increases Attack Power, Extra Attack Power and Counter Attack Power of all units by 5% x Spell Level / Max Spell Level
- Reduces HP by 2.5% x Spell Level / Max Spell Level
- On colour:
- BETA and RECODE SERVER GOBLIN EFFECT
- Battle Chant lures ~100-1000 goblins to your army per turn and costs an additional 100 mana upkeep.
- PILLAGE EFFECT (Eradication Only)
- All servers, at least once the size component is gone from beta/lightning
- A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.
- All servers, at least once the size component is gone from beta/lightning
- UPKEEP EFFECT
- Guildwar, Blitz and Lightning Servers
- On Blitz and Guildwar, Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.
- On Lightning, Erad mages receive a 1% geld upkeep reduction for every 200 acres they are above 10k acres, capping out at 50% when they reach 20k. This effect does not scale with SL.
- Guildwar, Blitz and Lightning Servers
Obsolete
For : +20% AP/Counter/EAP and -10% HP (base SL) ~ +0.044*SL %AP (rounds down to nearest 0.1) ~ -0.022*SL %HP (rounds down to nearest 1) Pillages geld if attack is successful (randomized amount). [1] Pillage amount is dependant on surviving troops(similar to how surviving troops determine land gained) and attack type. A full siege will pillage up to 10% of the target's geld, regular attacks half that.
Formula for amount of geld pillaged [2]
% of target's geld pillaged = (1) x (2) x (3) ; where
(1): The % of target's land destroyed in the attack. Up to 5% for regulars, 10% for sieges.
(2): Current spell level of "Battle Chant" enchantment / Base full spell level of Erad mage (differs depending on the server)
(3): A random number in the range 0.8 - 1.2
Example (quoting Azroen):
"So on a server where erad's SL is 456, and their BC enchant is 545...
10% geld * (545/456) * (rand (.8-1.2))
This would give a range of 9.56% - 14.34% geld stolen. And conversely, a low BC enchant mage will steal less."
(updated March 16th 2011 by slivers7; credits to Azroen)
Pre-April 2009:
- For :
- +30% AP/Counter and -10% HP
- Pillages geld if attack is successful (5% on regular, 10% on siege).
- For
- +16% AP/Counter and -6% HP (470 SL)
- for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
- For 607 SL +20% AP/Counter -7% HP [1]
- For [2]
- +5% AP/Counter and -5% HP
- +10% AP/Counter and -4% HP (SL 493)
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