Difference between revisions of "Category:Unit Abilities"

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<table>
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<tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]''' -</td><td>Unit will strike twice with its primary weapon.
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</td></tr>
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<br>
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<tr><td>'''[[Attdef Against|ATTDEF AGAINST]]''' -</td><td>Unit will fight better against given race.
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</td></tr>
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<tr><td>'''[[Beauty|BEAUTY]]''' -</td><td>Any unit attacking unit with beauty will suffer -5% accuracy penalty.
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</td></tr>
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<tr><td>'''[[Bursting|BURSTING]]''' -</td><td>When attacked, unit bursts with given element, dealing 10000 damage.
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</td></tr>
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<tr><td>'''[[Charm|CHARM]]''' -</td><td>Attacks or counter attacks on unit with charm are half as effective.
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</td></tr>
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<tr><td>'''[[Clumsiness|CLUMSINESS]]''' -</td><td>Unit with clumsiness has penalty of -10% accuracy.
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</td></tr>
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<tr><td>'''[[Endurance|ENDURANCE]]''' -</td><td>Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15%.
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</td></tr>
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<tr><td>'''[[Fear|FEAR]]''' -</td><td>Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
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</td></tr>
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<tr><td>'''[[Flying|FLYING]]''' -</td><td>Flying units will not be attacked by melee units, and have no siege penalty
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</td></tr>
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<tr><td>'''[[Healing|HEALING]]''' -</td><td>30% of slain units with healing will be resurrected after battle, as long as there are survivors.
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</td></tr>
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<tr><td>'''[[Large Shield|LARGE SHIELD]]''' -</td><td>Damage from ranged attacks on units with large shield will be halved.
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</td></tr>
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<tr><td>'''[[Marksmanship|MARKSMANSHIP]]''' -</td><td>Unit with marksmanship has bonus of 10% [[accuracy]].
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</td></tr>
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<tr><td>'''[[Pike|PIKE]]''' -</td><td>Any unit with initiative 2 attacking units with pike will suffer penalty of 1 [[initiative]].
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</td></tr>
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<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]''' -</td><td>Increases recruit speed (negative value decreases).
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</td></tr>
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<tr><td>'''[[Regeneration|REGENERATION]]''' -</td><td>20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
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</td></tr>
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<tr><td>'''[[Scales|SCALES]]''' -</td><td>Unit with scales will receive 25% less damage from any kind of attack
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</td></tr>
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<tr><td>'''[[Siege|SIEGE]]''' -</td><td>In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
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</td></tr>
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<tr><td>'''[[Steal Life|STEAL LIFE]]''' -</td><td>5% of damage by units with steal life will be turned to hit points of this unit.</td></tr>
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<tr><td>'''[[Swift|SWIFT]]''' -</td><td>Units attacking units with swift will suffer penalty of -10 % accuracy
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</td></tr>
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<tr><td>'''[[Weakness to|WEAKNESS TO]]''' -</td><td>Given attack type on the unit which has weakness to will deal twice the damage.
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</td></tr>
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<table>

Revision as of 13:06, 5 March 2006


ADDITIONAL STRIKE -Unit will strike twice with its primary weapon.
ATTDEF AGAINST -Unit will fight better against given race.
BEAUTY -Any unit attacking unit with beauty will suffer -5% accuracy penalty.
BURSTING -When attacked, unit bursts with given element, dealing 10000 damage.
CHARM -Attacks or counter attacks on unit with charm are half as effective.
CLUMSINESS -Unit with clumsiness has penalty of -10% accuracy.
ENDURANCE -Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15%.
FEAR -Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
FLYING -Flying units will not be attacked by melee units, and have no siege penalty
HEALING -30% of slain units with healing will be resurrected after battle, as long as there are survivors.
LARGE SHIELD -Damage from ranged attacks on units with large shield will be halved.
MARKSMANSHIP -Unit with marksmanship has bonus of 10% accuracy.
PIKE -Any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative.
RECRUIT SPEED -Increases recruit speed (negative value decreases).
REGENERATION -20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
SCALES -Unit with scales will receive 25% less damage from any kind of attack
SIEGE -In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
STEAL LIFE -5% of damage by units with steal life will be turned to hit points of this unit.
SWIFT -Units attacking units with swift will suffer penalty of -10 % accuracy
WEAKNESS TO -Given attack type on the unit which has weakness to will deal twice the damage.

Pages in category "Unit Abilities"

The following 19 pages are in this category, out of 19 total.