Difference between revisions of "The Holy Light"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
 
  
Rank: Ultimate<br>
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{{Spellstats
Type: Enchantment/Self<br>
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| description =
Cost: 10 turns, 200,000 MP<br>
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This enchantment spell is the advanced version of the Sword of Light spell. By sacrificing a percentage of your mana income, you gain the favor of heaven. All your melee weapons will glow in bright white light, and all your troops will fight in godly inspiration which will increase their attack power and accuracy in the battle. This enchantment is one of the most powerful Ascendant magic, and is especially effective when used together with Sword of Light spell.
Upkeep: 100 MP (decreases MP income by 25%)<br>
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| image =
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==Effects==
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&nbsp;
*Adds Holy to EACH PRIMARY attack type, if this unit HAS a melee attack. It increases AP of ALL primary attacks by 12% and ALL accuracy by 6%?? (even on none-melee units). Combined with Sword of Light, THL gives Holy too ALL unit's primaries, but does not apply the 42% more AP Bonus of SoL to none-melee units.
 
  
UBB-dicussion: http://ubb.the-reincarnation.com/viewtopic.php?t=10466
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&nbsp;
  
[[Category:Spells]]
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= Effects =
[[Category:Ascendant Spells]]
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[[Category:Enchantments]]
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*Decreases your mana income by 25% on oversummoning servers, and 15% on no-oversummoning.
[[Category:Ultimate Spells]]
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*Increases Primary [[Attack_Power|Attack Power]]/[[Counter|Counter]] of ALL {{white}} [[:category:Ascendant_Units|Ascendant units]] by ([current SL] / [base SL] * 12.63)%
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*Increases [[Accuracy|accuracy]] of ALL {{white}} [[:category:Ascendant_Units|Ascendant units]] by ([current SL] / [base SL] * 6.315)%
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*Adds [[HOLY|HOLY]] to ''each PRIMARY'' attack type, if this unit is [[:category:Ascendant_Units|Ascendant]] and HAS a [[MELEE|MELEE]] attack. It does not matter if the MELEE attack is primary or secondary.
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**Units affected&nbsp;:
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***[[Crusader|Crusader]], [[Knight|Knight]], [[Knight_Templar|Knight Templar]], [[Pegasus|Pegasus]], [[Preacher|Preacher]], [[Unicorn|Unicorn]] units are affected.
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***[[Paladin|Paladin]], [[Spirit_Warrior|Spirit Warrior]] and [[Titan|Titan]] units aren't affected by this effect since their primary attack is already MELEE HOLY.
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***Other [[:Category:Ascendant_Units|Ascendant Units]] aren't affected.   
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= Effects combined with Sword of Light =
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Combined with [[Sword_of_Light|Sword of Light]], THL+SoL give [[HOLY|HOLY]] too ALL {{white}} [[:category:Ascendant_Units|unit's]] primaries
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*[[Sword_of_Light|Sword of Light]]'s +42% AP Bonus is not applied to non-[[MELEE|MELEE]] units.
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*Accuracy bonus is approximately 1/2 damage bonus, may be subject to rounding
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[[Category:Spells]] [[Category:Ascendant Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]]

Latest revision as of 06:17, 28 October 2022

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This enchantment spell is the advanced version of the Sword of Light spell. By sacrificing a percentage of your mana income, you gain the favor of heaven. All your melee weapons will glow in bright white light, and all your troops will fight in godly inspiration which will increase their attack power and accuracy in the battle. This enchantment is one of the most powerful Ascendant magic, and is especially effective when used together with Sword of Light spell.

Spell Statistics
Name The Holy Light
Magic Speciality Ascendant
Rank Ultimate
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 200,000
Research Cost 25,000
Upkeep Cost 50 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


 

 

Effects

Effects combined with Sword of Light

Combined with Sword of Light, THL+SoL give HOLY too ALL Icon ASCENDANT.gif unit's primaries

  • Sword of Light's +42% AP Bonus is not applied to non-MELEE units.
  • Accuracy bonus is approximately 1/2 damage bonus, may be subject to rounding