Difference between revisions of "Unit Abilities"
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<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases). | <tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases). | ||
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Regeneration (Unit | + | <tr><td>'''[[Regeneration (Unit Ability)|REGENERATION]]'''</td><td>20% of slain units with regeneration will be resurrected after battle, as long as there are survivors |
</td></tr> | </td></tr> | ||
<tr><td>'''[[Scales|SCALES]]'''</td><td>Unit with scales will receive 25% less damage from any kind of attack | <tr><td>'''[[Scales|SCALES]]'''</td><td>Unit with scales will receive 25% less damage from any kind of attack |
Latest revision as of 08:50, 27 August 2010
See also Category:Unit Abilities
ADDITIONAL STRIKE | Unit will strike twice with its primary attack. |
ATTDEF AGAINST | Unit will fight better against given race. |
BEAUTY | Any unit attacking unit with beauty will suffer -5% accuracy penalty. |
BURSTING | When attacked, unit bursts with given element, dealing 10000 damage. |
CHARM | Attacks or counter attacks on unit with charm are half as effective. |
CLUMSINESS | Unit with clumsiness has 10% penalty in accuracy. |
ENDURANCE | Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15% (the Fatigue effect) |
FEAR | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
FLYING | Flying units will not be attacked by melee units, and have no siege penalty |
HEALING | 30% of slain units with healing will be resurrected after battle, as long as there are survivors. |
LARGE SHIELD | Damage from ranged attacks on units with large shield will be halved. |
MARKSMANSHIP | Unit with marksmanship has bonus of 10% accuracy. |
PIKE | Any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative. |
RECRUIT SPEED | Increases recruit speed (negative value decreases). |
REGENERATION | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors |
SCALES | Unit with scales will receive 25% less damage from any kind of attack |
SIEGE | In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty |
STEAL LIFE | 5% of damage by units with steal life will be turned to hit points of this unit. |
SWIFT | Units attacking units with swift will suffer penalty of -10 % accuracy |
WEAKNESS TO | Given attack type on the unit which has weakness to will deal twice the damage. |