Difference between revisions of "Category:Unit Abilities"
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<table> | <table> | ||
− | <tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]''' | + | <tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.</td></tr> |
+ | <tr><td>'''[[Attdef Against|ATTDEF AGAINST]]'''</td><td>Unit will fight better against given race. | ||
</td></tr> | </td></tr> | ||
− | + | <tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with beauty will suffer -5% [[accuracy]] penalty. | |
− | <tr><td>'''[[ | ||
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit bursts with given element, dealing 10000 damage. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counter attacks on unit with charm are half as [[efficiency|effective]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Unit with clumsiness has 10% penalty in [[accuracy]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with endurance suffer -10% [[efficiency]] penalty after every attack/counter instead of the normal -15% (the [[Fatigue]] effect) |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Flying|FLYING]]'''</td><td>Flying units will not be attacked by melee units, and have no siege penalty |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with healing will be resurrected after battle, as long as there are survivors. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Damage from ranged attacks on units with large shield will be halved. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit with marksmanship has bonus of 10% [[accuracy]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with initiative 2 attacking units with pike will suffer penalty of 1 [[initiative]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases). |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with regeneration will be resurrected after battle, as long as there are survivors |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Scales|SCALES]]'''</td><td>Unit with scales will receive 25% less damage from any kind of attack |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Siege|SIEGE]]'''</td><td>In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>5% of damage by units with steal life will be turned to hit points of this unit.</td></tr> |
+ | <tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with swift will suffer penalty of -10 % accuracy | ||
</td></tr> | </td></tr> | ||
− | + | <tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Given attack type on the unit which has weakness to will deal twice the damage. | |
− | |||
− | |||
− | <tr><td>'''[[Weakness to|WEAKNESS TO]]''' | ||
</td></tr> | </td></tr> | ||
<table> | <table> |
Revision as of 13:10, 5 March 2006
ADDITIONAL STRIKE | Unit will strike twice with its primary attack. |
ATTDEF AGAINST | Unit will fight better against given race. |
BEAUTY | Any unit attacking unit with beauty will suffer -5% accuracy penalty. |
BURSTING | When attacked, unit bursts with given element, dealing 10000 damage. |
CHARM | Attacks or counter attacks on unit with charm are half as effective. |
CLUMSINESS | Unit with clumsiness has 10% penalty in accuracy. |
ENDURANCE | Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15% (the Fatigue effect) |
FEAR | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
FLYING | Flying units will not be attacked by melee units, and have no siege penalty |
HEALING | 30% of slain units with healing will be resurrected after battle, as long as there are survivors. |
LARGE SHIELD | Damage from ranged attacks on units with large shield will be halved. |
MARKSMANSHIP | Unit with marksmanship has bonus of 10% accuracy. |
PIKE | Any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative. |
RECRUIT SPEED | Increases recruit speed (negative value decreases). |
REGENERATION | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors |
SCALES | Unit with scales will receive 25% less damage from any kind of attack |
SIEGE | In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty |
STEAL LIFE | 5% of damage by units with steal life will be turned to hit points of this unit. |
SWIFT | Units attacking units with swift will suffer penalty of -10 % accuracy |
WEAKNESS TO | Given attack type on the unit which has weakness to will deal twice the damage. |
Pages in category "Unit Abilities"
The following 19 pages are in this category, out of 19 total.