Difference between revisions of "Regular"
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* Forts can not be destroyed by a Regular attack (use [[Siege]] attacks for that. | * Forts can not be destroyed by a Regular attack (use [[Siege]] attacks for that. | ||
− | + | * A [[Regular]] attack takes 2 [[turns]] | |
+ | * A [[Regular]] attack can be blocked by [[Hallucination]] - the attacker loses 2 [[turns]] + [[war expense]] | ||
* The [[Battle Chant]] [[enchantments|enchantment]] can give [[geld]] to a succesful invader of [[Eradication]] (red) speciality. | * The [[Battle Chant]] [[enchantments|enchantment]] can give [[geld]] to a succesful invader of [[Eradication]] (red) speciality. | ||
* [[Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars. | * [[Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars. |
Revision as of 14:00, 5 March 2006
Regular Attack
A form of attack in the game, involving a modest part of a kingdom.
- A succesful Regular attack gains land from the defeated mage.
- The defender loses max 5% of his land (won Siege attack would give max 10%). The attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
- To conquer the maximum amount of land in a regular attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre.
- Forts can not be destroyed by a Regular attack (use Siege attacks for that.
- A Regular attack takes 2 turns
- A Regular attack can be blocked by Hallucination - the attacker loses 2 turns + war expense
- The Battle Chant enchantment can give geld to a succesful invader of Eradication (red) speciality.
- Epidemics can be transferred from attacker to defender and from defender to attacker in Regulars.
- enchantments can be dispelled by Regular attacking, no matter if you win or not.