Difference between revisions of "Regular"
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* The defender loses max 5% of his land (won [[Siege]] attack would give max 10%). The attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack). | * The defender loses max 5% of his land (won [[Siege]] attack would give max 10%). The attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack). | ||
* To conquer the maximum amount of land in a regular attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. | * To conquer the maximum amount of land in a regular attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. | ||
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* A [[Regular]] attack takes 2 [[turns]] | * A [[Regular]] attack takes 2 [[turns]] |
Revision as of 09:00, 27 September 2008
Regular Attack
A form of attack in the game, involving a modest part of a kingdom.
- A succesful Regular attack gains land from the defeated mage.
- The defender loses max 5% of his land (won Siege attack would give max 10%). The attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
- To conquer the maximum amount of land in a regular attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre.
- A Regular attack takes 2 turns
- A Regular attack can be blocked by Hallucination - the attacker loses 2 turns + war expense
- The Battle Chant enchantment can give geld to a succesful invader of Eradication (red) speciality.
- Epidemics can be transferred from attacker to defender and from defender to attacker in Regulars.
- enchantments can be dispelled by Regular attacking, no matter if you win or not.