Difference between revisions of "Category:Unit Abilities"
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<tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit with [[Marksmanship|marksmanship]] has bonus of 10% [[accuracy]]. | <tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit with [[Marksmanship|marksmanship]] has bonus of 10% [[accuracy]]. | ||
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+ | <tr><td>'''[[Piercing|PIERCING]]'''</td><td>Reduces resistances of enemy units struck by units with [[Piercing]]. | ||
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<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with [[initiative]] 2 attacking units with [[Pike|pike]] will suffer penalty of 1 [[initiative]]. | <tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with [[initiative]] 2 attacking units with [[Pike|pike]] will suffer penalty of 1 [[initiative]]. |
Revision as of 16:48, 9 February 2013
ADDITIONAL STRIKE | Unit will strike twice with its primary attack. |
ATTDEF AGAINST | Unit will fight better against given race. |
BEAUTY | Any unit attacking unit with Beauty will suffer -5% accuracy penalty. |
BURSTING | When attacked, unit bursts with given element, dealing instant damage. |
CHARM | Attacks or counter attacks on unit with charm are half as effective. |
CLUMSINESS | Unit with clumsiness has 10% penalty in accuracy. |
ENDURANCE | Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15% (the Fatigue effect) |
FEAR | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
FLYING | Flying units will not be attacked by melee units, and have no siege penalty |
HEALING | 30% of slain units with healing will be resurrected after battle, as long as there are survivors. |
LARGE SHIELD | Damage from ranged attacks on units with large shield is half the normal damage. |
MARKSMANSHIP | Unit with marksmanship has bonus of 10% accuracy. |
PIERCING | Reduces resistances of enemy units struck by units with Piercing. |
PIKE | Any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative. |
RACIAL ENEMY AGAINST | Boosts attack vs. enemy race by a percentage. |
RECRUIT SPEED | Increases recruit speed (negative value decreases) for recruitable units. |
REGENERATION | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors. |
SCALES | Unit with scales will receive 25% less damage from any kind of attack. |
SIEGE | In siege attack, attacker suffers penalty of -10% accuracy. Unit with Siege ability will not suffer such penalty. |
STEAL LIFE | 5% of damage by units with steal life will be turned to hit points of this unit. |
SWIFT | Units attacking units with swift will suffer penalty of -10 % accuracy |
WEAKNESS TO | Given attack type on the unit which has Weakness to will deal twice the normal damage. |
Pages in category "Unit Abilities"
The following 19 pages are in this category, out of 19 total.