Difference between revisions of "Elven Magician"
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{{Unitstats | {{Unitstats | ||
− | | description = Elves are highly magical in nature and almost every elf knows a spell of some sort. Some of them develop this inborn gift and become powerful magicians. Elven magic is very close to Druidic magic as both deal with nature and life. Many elven magicians will go on to study with humans in magic schools to further improve their knowledge in this field. | + | |
+ | | description = Elves are highly magical in nature and almost every elf knows a spell of some sort. Some of them develop this inborn gift and become powerful magicians. Elven magic is very close to Druidic magic as both deal with nature and life. Many elven magicians will go on to study with humans in magic schools to further improve their knowledge in this field. | ||
+ | |||
+ | | infoboxcolor = | ||
| labelcolor = {{Color Verdant}} | | labelcolor = {{Color Verdant}} | ||
+ | | textcolor = #000000 | ||
+ | | color = [[VERDANT]] | ||
+ | | race = [[ELF]] | ||
+ | | attrib = [[SPECIAL]] | ||
+ | | power = 41 | ||
+ | | ap = 250 | ||
+ | | type = [[MAGIC]] [[RANGED]] | ||
+ | | init = 3 | ||
+ | | counter = 0 | ||
+ | | xap = - | ||
+ | | xtype = - | ||
+ | | xinit = - | ||
+ | | hp = 100 | ||
+ | | recruit = 300.0 Gold, 0.75 M.P., 2.0 Population | ||
+ | | upkeep = 8.00 Gold, 0.035 M.P. | ||
+ | | ability = [[MARKSMANSHIP]], [[SWIFT]], | ||
+ | [[RECRUIT SPEED]] -10% | ||
+ | |||
+ | | spell = - | ||
| item = - | | item = - | ||
− | | | + | | red = 10 |
− | | image = [[ | + | | black = 60 |
+ | | blue = 5 | ||
+ | | missile = 80 | ||
+ | | fire = 50 | ||
+ | | magic = 80 | ||
+ | | melee = 80 | ||
+ | | ranged = 80 | ||
+ | | lightning = 50 | ||
+ | | paralyze = 80 | ||
+ | | psychic = 90 | ||
+ | | holy = 50 | ||
+ | | image = [[image:ElvenMagician.jpg]] | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
[[Category:Units]] | [[Category:Units]] | ||
− | [[Category:Verdant Units]] | + | [[Category:Verdant Units]] |
− | </noinclude> | + | [[Category:Verdant Recruits]] |
+ | [[Category:Recruits]] | ||
+ | [[Category:Ranged Units]] | ||
+ | [[Category:Magic Units]] | ||
+ | [[Category:Elves]] | ||
+ | </noinclude>== Additional Comments == | ||
+ | Stats assuming Nature's Lore: | ||
+ | AP = 570. Multiplied by accuracy bonuses(17%) during a [[regular]] = 570* 47/30 = 893, or 21 points per NP, nearly as good as the [[Earth Elemental|EE]]'s extra attack, but also causes [[Fatigue]]! | ||
+ | |||
+ | under a Siege, this becomes 25 points per NP. Exactly as powerful as EEs, though without the MELEE attack. | ||
+ | |||
+ | HP is pitiful, which sadly means you can only use a small number. Keep away from [[Horned Demon|HD]]s, [[Hell Hound|HH]]s and other assorted nasties that hunt fodder such as EMs. |
Revision as of 21:03, 14 April 2013
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
Elves are highly magical in nature and almost every elf knows a spell of some sort. Some of them develop this inborn gift and become powerful magicians. Elven magic is very close to Druidic magic as both deal with nature and life. Many elven magicians will go on to study with humans in magic schools to further improve their knowledge in this field.
Unit Statistics | |
Name | Elven Magician |
Magic Speciality | Verdant |
Race | Elf |
Attributes | Special |
Power Rank | 41 |
Attack Power | 500 |
Attack Type | Magic Ranged |
Attack Initiative | 3 |
Counter Attack | 0 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 100 |
Recruit Cost | 300.00 Gold 0.75 M.P. 2.00 Population |
Upkeep Cost | 8.00 Gold 0.035 M.P. |
Abilities | Marksmanship, Recruit Speed -10%, Swift |
Related Spell | - |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 10% |
NETHER | 60% |
PHANTASM | 5% |
Attack Resistances | |
MISSILE | 80% |
FIRE | 50% |
POISON | 0% |
BREATH | 0% |
MAGIC | 80% |
MELEE | 80% |
RANGED | 80% |
LIGHTNING | 50% |
COLD | 0% |
PARALYSE | 80% |
PSYCHIC | 90% |
HOLY | 50% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Additional Comments
Stats assuming Nature's Lore: AP = 570. Multiplied by accuracy bonuses(17%) during a regular = 570* 47/30 = 893, or 21 points per NP, nearly as good as the EE's extra attack, but also causes Fatigue!
under a Siege, this becomes 25 points per NP. Exactly as powerful as EEs, though without the MELEE attack.
HP is pitiful, which sadly means you can only use a small number. Keep away from HDs, HHs and other assorted nasties that hunt fodder such as EMs.