Difference between revisions of "Pillage"
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− | + | == Introduction == | |
− | + | Formulas from the [[War Formulas from the Ronin Assassins]] page | |
+ | A pillage is sending one stack of your army, to raid another kingdom for [[population]],[[geld]] and [[items]] and burn some land including buildings (make it [[wilderness]]) | ||
− | + | A pillage is blocked when the raiding army is spotted. The more units you have (relative to your land), the better the chance you spot invading armies and block. | |
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[[Category:Attack types]] | [[Category:Attack types]] | ||
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+ | == Stealing an Item with Pillage == | ||
+ | |||
+ | Troops needed to steal an item on a successful pillage = 50 * (target's land) / (power rank of unit used) | ||
+ | <br><br> | ||
+ | == Resources taken through Pillage == | ||
+ | |||
+ | % Pop stolen = (1/6) * % of Farms burned | ||
+ | |||
+ | % Pop killed = (1/3) * % of Farms burned | ||
+ | |||
+ | % Gold stolen = (1/5) * % of Towns burned | ||
+ | <br><br> | ||
+ | == Buildings destroyed through Pillage == | ||
+ | |||
+ | X = .005 * NP of troops sent / target's land | ||
+ | |||
+ | (maximum X value is 1...basically it marks the portion of each building type destroyed). | ||
+ | |||
+ | Farms burned = round_down(X * 60)<br> | ||
+ | Towns burned = round_down(X * 25)<br> | ||
+ | Workshops burned = round_down(X * 10)<br> | ||
+ | Guilds burned = round_down(X * 5)<br> | ||
+ | |||
+ | Here you can easily see that if you want a full pillage, you need to use 200 * target's land as the NP of your stack. If you desire to only burn a portion of a full pillage, scale down your NP accordingly. As well, you can see that the maximum number of farms you can destroy in a pillage is 60, towns 25, etc. | ||
+ | <br><br> | ||
+ | == Pillage Protection == | ||
+ | |||
+ | After a mage has had 10% of their acres razed by pillages he or she enters pillage protection. | ||
+ | <br><br> |
Revision as of 03:11, 14 July 2006
Contents
Introduction
Formulas from the War Formulas from the Ronin Assassins page
A pillage is sending one stack of your army, to raid another kingdom for population,geld and items and burn some land including buildings (make it wilderness)
A pillage is blocked when the raiding army is spotted. The more units you have (relative to your land), the better the chance you spot invading armies and block.
- A pillage takes 2 turns
- A pillage can be blocked by Hallucination - the attacker loses 2 turns + war expense
- Epidemics can be transferred from attacker to defender and from defender to attacker in pillages.
- Enchantments can be dispelled by Pillages, no matter if you win or not.
Stealing an Item with Pillage
Troops needed to steal an item on a successful pillage = 50 * (target's land) / (power rank of unit used)
Resources taken through Pillage
% Pop stolen = (1/6) * % of Farms burned
% Pop killed = (1/3) * % of Farms burned
% Gold stolen = (1/5) * % of Towns burned
Buildings destroyed through Pillage
X = .005 * NP of troops sent / target's land
(maximum X value is 1...basically it marks the portion of each building type destroyed).
Farms burned = round_down(X * 60)
Towns burned = round_down(X * 25)
Workshops burned = round_down(X * 10)
Guilds burned = round_down(X * 5)
Here you can easily see that if you want a full pillage, you need to use 200 * target's land as the NP of your stack. If you desire to only burn a portion of a full pillage, scale down your NP accordingly. As well, you can see that the maximum number of farms you can destroy in a pillage is 60, towns 25, etc.
Pillage Protection
After a mage has had 10% of their acres razed by pillages he or she enters pillage protection.