Section 1 - Kingdom Resources

From TheReincarnation
Revision as of 19:17, 16 April 2008 by Windflare (talk | contribs)
Jump to: navigation, search

Turns

  • (basic) Turns generate based on the server (Apprentice: 1 turn/15 minutes, Server Guild: 1 turn/10 minutes, Blitz: 1 turn/5 minutes)
  • (basic) Turns can only be stored up to the current turn cap. (Apprentice: 150 turns, Server Guild: 180 turns, Blitz: 200 turns)
  • Voodoo Dolls: Subtract a small number of turns from a target mage, cannot force those turns to become negative.
  • Temporal Stasis Field: Subtracts turns as the target uses turns, gives counters as long as the spell remains in effect on target.
  • Wish: Can add or subtract turns from your turn storage. Turn Addition is more common than Turn subtraction. Can make you have negative remaining turns. The formulae for wish's turn effects are:
    • Turn Addition: Spell Level/50
    • Turn Subtraction: Spell Level/20
  • Egg of Time: Adds a signifigant amount of turns to your turn pool.


 
There are no functions that create turns without the assistance of spells or items.
 
Mana

  • (basic) Mana Generation is based on the number of Nodes and the amount of land you have (Based on % of land that is comprised of nodes - this % includes wilderness)
  • (basic) Mana Capacity is based on the number of nodes you have, 1,000 mana per node.
  • (basic) "Current Mana" can never be negative, lowest it can go is 0.
  • "Hidden Mana Upkeep" is a mana upkeep which reduces your mana generation, while "Mana Upkeep" is upkeep which appears under one of the "upkeeps" in your status report. (Some sources of hidden mana upkeep: Devil Prince, THL, and some Uniques)
  • Mana Crystal: Generates Mana for your kingdom (random amount).
  • Mana Vortex: Destroys Mana in target kingdom (random amount).
  • Earthquake: Destroys some of targets mana, as well as a LOT of your own.
  • Mana Charging: Generates Mana based on your "Income" for more information a section about this is further down in the FAQ.


 
Geld

  • (basic) Geld Generation is based on the population you have, and the distribution of your land among buildings (emphasis on Towns).
  • (basic) Current Geld does not have a cap.
  • (basic) Current Geld cannot be negative.
  • Treasure Chest/Treasure Map - can generate geld (500k for map, 300k for chest), the chances of this occuring are random though.
  • Sage Stone - generates a random amount of geld (1-2million)
  • Fool's Gold - steals a large amount of geld from target mage.
  • Official List of Demands, Letters of the Thieves Guild, Pipes of the Sewer - can destroy/steal geld.
  • Geld is a pillageable resource.
  • Battle Chant can allow reds to steal geld when SIEGING your country. This does not function for any other color.
  • Gelding: Generates geld based on your "Income" for more information a section about this is further down in the FAQ.


 
Population

  • (basic) Population generation is based on current population, and its relative distance from max population. Population won't exceed a generation rate of 1.5%+50 population without the effect of a spell or favor. (Some spells and uniques effect population income)
  • (basic) Population limit is based on "Food Production" and "Max Residential Space" - these are influenced by Farms and Towns respectively.
  • (basic) Current Population cannot be negative.
  • Wine of the Three Whips: increases current population by 10% of current population.
  • Book of Prophecy: Steals population from target's kingdom, and gives it to yours.
  • Pipes of the Sewer, Rotten Food, Official List of Demands - can destroy population.
  • Population is a pillageable resource.

Return to: General Mechanics Guide