Pillage
Contents
Introduction
Formulas from the War Formulas from the Ronin Assassins page
A pillage is sending one stack of your army, to raid another kingdom for population,geld and items and burn some land including buildings (make it wilderness)
A pillage is blocked when the raiding army is spotted. The more units you have (relative to your land), the better the chance you spot invading armies and block.
- A pillage takes 2 turns
- A pillage can be blocked by Hallucination - the attacker loses 2 turns + war expense
- Epidemics can be transferred from attacker to defender and from defender to attacker in pillages.
- Enchantments can be dispelled by Pillages, no matter if you win or not.
Stealing an Item with Pillage
Troops needed to steal an item on a successful pillage = 50 * (target's land) / (power rank of unit used)
Resources taken through Pillage
% Pop stolen = (1/6) * % of Farms burned
% Pop killed = (1/3) * % of Farms burned
% Gold stolen = (1/5) * % of Towns burned
Buildings destroyed through Pillage
X = .005 * NP of troops sent / target's land
(maximum X value is 1...basically it marks the portion of each building type destroyed).
Farms burned = round_down(X * 60)
Towns burned = round_down(X * 25)
Workshops burned = round_down(X * 10)
Guilds burned = round_down(X * 5)
Here you can easily see that if you want a full pillage, you need to use 200 * target's land as the NP of your stack. If you desire to only burn a portion of a full pillage, scale down your NP accordingly. As well, you can see that the maximum number of farms you can destroy in a pillage is 60, towns 25, etc.
Pillage Protection
After a mage has had 10% of their acres razed by pillages he or she enters pillage protection.
- This is indicated by the "--" symbol in the ranklist (since Sept. 2006)
- It lasts as long as within the last 24 hours, over 10% of your acres was pillaged.