ADDITIONAL STRIKE | Unit will strike twice with its primary attack. |
ATTDEF AGAINST | Unit will fight better against given race.
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BEAUTY | Any unit attacking unit with beauty will suffer -5% accuracy penalty.
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BURSTING | When attacked, unit bursts with given element, dealing 10000 damage.
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CHARM | Attacks or counter attacks on unit with charm are half as effective.
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CLUMSINESS | Unit with clumsiness has 10% penalty in accuracy.
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ENDURANCE | Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15% (the Fatigue effect)
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FEAR | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
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FLYING | Flying units will not be attacked by melee units, and have no siege penalty
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HEALING | 30% of slain units with healing will be resurrected after battle, as long as there are survivors.
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LARGE SHIELD | Damage from ranged attacks on units with large shield will be halved.
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MARKSMANSHIP | Unit with marksmanship has bonus of 10% accuracy.
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PIKE | Any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative.
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RECRUIT SPEED | Increases recruit speed (negative value decreases).
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REGENERATION | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
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SCALES | Unit with scales will receive 25% less damage from any kind of attack
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SIEGE | In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
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STEAL LIFE | 5% of damage by units with steal life will be turned to hit points of this unit. |
SWIFT | Units attacking units with swift will suffer penalty of -10 % accuracy
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WEAKNESS TO | Given attack type on the unit which has weakness to will deal twice the damage.
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