Difference between revisions of "Groentje Players Manual"

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Originally featured on the [[The Reincarnation]]s portal main page, this is the wiki version of the Player's Manual.
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This version is a more up-to-date, edited and cross-linked version, that started from the portal-version by [[User:Groentje|Groentje]].
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= WHAT IS THE REINCARNATION =
 
= WHAT IS THE REINCARNATION =
[[Groentje Players Manual Ch1]] introduces how Turns and Time; Competition and Mage specialities (colours) workout in the game.
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[[Groentje Players Manual Ch1|Chapter 1]] briefly introduces wannabe players what the game is:
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* turns and time | competition | the five mage specialities (colours)
  
 
= HOW TO START =
 
= HOW TO START =
[[Groentje Players Manual Ch2]] explains how to Create a New Mage and Validate it; how to Login to Play a Mage and how to navigation webpages in ‘The Reincarnation’.
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[[Groentje Players Manual Ch2|Chapter 2]] explains how to create a New Mage  
It points to other sources for the First 120 Turns, and advices on what to do when you have Trouble Logging In.
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* one time TR account creation | day-to-day login for mage play.
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* It advises on what to do when you have trouble Logging In.
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* It points to other sources that are useful when learning to play, e.g. by guiding you through your First 120 turns.
  
 
= THRONE ROOM =  
 
= THRONE ROOM =  
[[Groentje Players Manual Ch3]] goes through most of the options in the Throne Room.
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[[Groentje Players Manual Ch3|Chapter 3]] goes through the Throne Room options in the Main Menu.
It explains what your Status Report is for and how In-game messaging works.  
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* It explains what your Status Report is for and how In-game messaging works.  
It than goes allong all your Account options, including [[Mage Description]], [[Meditation]], changing your password and deleting your mage. The Audience link is briefly mentioned, but heroes are discussed in a later chapter.
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* It goes along all the mage options, including [[Mage Description]] | [[Meditation]] | Deleting your mage.  
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* The Audience link is more or less skipped, as heroes are discussed in a later chapter.
  
 
= INTERIOR =
 
= INTERIOR =
[[Groentje Players Manual Ch4]] == Exploring and Wilderness == == Buildings and Resources == === Farmland and Population === === Towns and Geld ===  === Workshops and Building Rates ===  === Barracks and Barrack Troops ===  === Nodes and Magic Power ===  === Mage-guilds and Items === === Fortresses and defence === === Barriers and spell resistance === == Gelding == == Recruiting == === Ways to create your army ===  === Barrack troops ===  === Disbanding troops ===  == Failing to pay upkeep (geld, population, m.p.) ==
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[[Groentje Players Manual Ch4|Chapter 4]] goes through most of the INTERIOR part of the main menu. It discusses:
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* Buildings and what you need them for.
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* Resources and what you use them for.
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* Gelding, Recruiting and Exploring.
  
= CHAPTER V: MAGIC =
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= MAGIC =
[[Groentje Players Manual Ch5]]
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[[Groentje Players Manual Ch5|Chapter 5]] goes through the MAGIC section of the main menu. It explains:
== Adjacent and opposing Magic Specialities == == Researching Spells == === Spell complexity and spell books === === Spell level === === Researching spells === === Concentration === == M.P. Charging == == Casting Spells == === Non-battle spells === === Battle-use spells === === Casting Armageddon === == Enchantments == === Upkeep of enchantments === === Dispelling of enchantments ===
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* Adjacent and opposite magic specialities
== Using Magic Items == === Non-battle items === === Battle-use items === === Other types of items ===
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* Researching spells
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* M.P. charging and using [[Spells]] and [[Items]]
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* Running, dispelling and tracking [[enchantments]]
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* The concept of [[Armageddon]]
  
 
= WAR =
 
= WAR =
== Attack Limitation ==
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[[Groentje Players Manual Ch6|Chapter 6]] deals with the battle aspects of the game.
== Protection ==
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* It explains [[attack limitation]], [[protection]] and [[counter systems]] in the game.
== Counter attacks ==
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* It discusses the types of combat and gives clues for understanding battle results.
== Types of Combat ==
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* The principles of [[stack modifiers]], [[initiative]], [[accuracy]] are explained.
=== Pillaging ===
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* It ends with aspects of player-player interaction and social aspects that have developed within the player community.
=== Regular attack ===
 
=== Siege attack ===
 
== Defensive assignments ==
 
== Strange combat results ==
 
== Clues to understand your battle report ==
 
=== Lining up for the battle ===
 
=== Fighting the battle ===
 
=== Unit initiative ===
 
== Units that do not attack ==
 
== Frequently used terms for attacks ==
 
== Social Norms ==
 
=== Checking Mage Descriptions ===
 
=== Multi Attacking ===
 
=== Counter-countering ===
 
=== Bullying newbies ===
 
=== Guild diplomacy ===
 
  
 
= SOOTHSAYER =
 
= SOOTHSAYER =
== Rank lists, Chronicle and Arena ==
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[[Groentje Players Manual Ch7|Chapter 7]] decribes the SOOTHSAYER part of the main menu. It deals with:
== Rank lists ==
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* Ranklists, the Chronicle, the Arena and the Encyclopedia.
=== Chronicle Terra ===
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* The working of the [[Black Market]] and the [[GodFavour|Altar of Darkness]]
=== The Arena ===
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It briefly explains [[Heroes]].
=== Encyclopedia ===
 
=== Quest for Glory ===
 
== Black Market ==
 
=== Bidding in general ===
 
=== Antique Store – Item selling ===
 
=== Spawning Hatchery ===
 
=== Swords for Hire ===
 
=== Exotic Mageware ===
 
== Heroes ==
 
=== Types of heroes, experience levels ===
 
=== The Tavern o' Heroes ===
 
=== Heroes in combat
 
== Altar of Darkness ==
 
=== Gods of Terra ===
 
=== Lady Luck ===
 
=== Unique Items ===
 
=== The Holy Grail ===
 
  
= DIPLOMACY =
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= DIPLOMACY AND SOCIETY =
== Allies ==
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[[Groentje Players Manual Ch8|Chapter 8]] deals with the Diplomacy and Society sections of the main menu.
=== Selecting an Ally ===
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* It discusses allies and guilds (why to seek them and join them)  
=== Registering an Alliance ===
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* It explains the guild management functions.
=== Why allies are useful ===
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* It includes the [[Supporting Guild Features]]
=== Coordinated actions within game rules ===
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== Guilds ==
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= SKILLS =
=== General ===
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This section is not written yet. Will be [[Groentje Players Manual Ch9|Chapter 9]] one day, perhaps --- for now: see [[skills]].
=== Joining a guild ===
 
=== Benefits for guild members ===
 
=== Guild specific Rules of Engagement ===
 
=== Allied guilds, guild-coordinated actions within game rules ===
 
=== Differences between allies and guild mates ===
 
== Non Aggression Pacts (NAPs) ==
 
== Managing guilds (features for leaders and co-leaders) ==
 
=== Registering a new guild ===
 
=== Managing a new guild ===
 
=== Recruiting more members ===
 
  
 
= MISCELLANEOUS =
 
= MISCELLANEOUS =
== The Cemetery ==
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[[Groentje Players Manual Ch10|Chapter 10]] deals with the cemetery, the decalogue, and the UBB board.
== The Decalogue ==
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Come to speak of it, this wiki should also be mentioned there!
=== Punishments for violations ===
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=== Reporting misconducts ===
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=== Multi-maging and Milking ===
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=== How to appeal when you are punished ===
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''(-: We're glad to inform you this was the final chapter :-)
== The Reincarnations Bulletin Boards ==
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The entire development team of The Reincarnation and their helpers wish you good luck and fun playing!''
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[[Category:Guides]]

Latest revision as of 17:45, 8 November 2009

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists


Originally featured on the The Reincarnations portal main page, this is the wiki version of the Player's Manual.

This version is a more up-to-date, edited and cross-linked version, that started from the portal-version by Groentje.

WHAT IS THE REINCARNATION

Chapter 1 briefly introduces wannabe players what the game is:

  • turns and time | competition | the five mage specialities (colours)

HOW TO START

Chapter 2 explains how to create a New Mage

  • one time TR account creation | day-to-day login for mage play.
  • It advises on what to do when you have trouble Logging In.
  • It points to other sources that are useful when learning to play, e.g. by guiding you through your First 120 turns.

THRONE ROOM

Chapter 3 goes through the Throne Room options in the Main Menu.

  • It explains what your Status Report is for and how In-game messaging works.
  • It goes along all the mage options, including Mage Description | Meditation | Deleting your mage.
  • The Audience link is more or less skipped, as heroes are discussed in a later chapter.

INTERIOR

Chapter 4 goes through most of the INTERIOR part of the main menu. It discusses:

  • Buildings and what you need them for.
  • Resources and what you use them for.
  • Gelding, Recruiting and Exploring.

MAGIC

Chapter 5 goes through the MAGIC section of the main menu. It explains:

  • Adjacent and opposite magic specialities
  • Researching spells
  • M.P. charging and using Spells and Items
  • Running, dispelling and tracking enchantments
  • The concept of Armageddon

WAR

Chapter 6 deals with the battle aspects of the game.

SOOTHSAYER

Chapter 7 decribes the SOOTHSAYER part of the main menu. It deals with:

It briefly explains Heroes.

DIPLOMACY AND SOCIETY

Chapter 8 deals with the Diplomacy and Society sections of the main menu.

  • It discusses allies and guilds (why to seek them and join them)
  • It explains the guild management functions.
  • It includes the Supporting Guild Features

SKILLS

This section is not written yet. Will be Chapter 9 one day, perhaps --- for now: see skills.

MISCELLANEOUS

Chapter 10 deals with the cemetery, the decalogue, and the UBB board. Come to speak of it, this wiki should also be mentioned there!


(-: We're glad to inform you this was the final chapter :-) The entire development team of The Reincarnation and their helpers wish you good luck and fun playing!