Difference between revisions of "Pillage"

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After a mage has had 10% of their acres razed by pillages he or she enters pillage protection.
 
After a mage has had 10% of their acres razed by pillages he or she enters pillage protection.
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This is indicated by the "--" symbol in the ranklist (since Sept. 2006)
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It lasts as long as within the last 24 hours, over 10% of your acres was pillaged.

Revision as of 18:11, 27 September 2006

Introduction

Formulas from the War Formulas from the Ronin Assassins page

A pillage is sending one stack of your army, to raid another kingdom for population,geld and items and burn some land including buildings (make it wilderness)

A pillage is blocked when the raiding army is spotted. The more units you have (relative to your land), the better the chance you spot invading armies and block.


Stealing an Item with Pillage

Troops needed to steal an item on a successful pillage = 50 * (target's land) / (power rank of unit used)

Resources taken through Pillage

% Pop stolen = (1/6) * % of Farms burned

% Pop killed = (1/3) * % of Farms burned

% Gold stolen = (1/5) * % of Towns burned

Buildings destroyed through Pillage

X = .005 * NP of troops sent / target's land

(maximum X value is 1...basically it marks the portion of each building type destroyed).

Farms burned = round_down(X * 60)
Towns burned = round_down(X * 25)
Workshops burned = round_down(X * 10)
Guilds burned = round_down(X * 5)

Here you can easily see that if you want a full pillage, you need to use 200 * target's land as the NP of your stack. If you desire to only burn a portion of a full pillage, scale down your NP accordingly. As well, you can see that the maximum number of farms you can destroy in a pillage is 60, towns 25, etc.

Pillage Protection

After a mage has had 10% of their acres razed by pillages he or she enters pillage protection. This is indicated by the "--" symbol in the ranklist (since Sept. 2006) It lasts as long as within the last 24 hours, over 10% of your acres was pillaged.