Difference between revisions of "Regular"

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* Forts can not be destroyed by a Regular attack (use [[Siege]] attacks for that.
 
* Forts can not be destroyed by a Regular attack (use [[Siege]] attacks for that.
  
 
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* A [[Regular]] attack takes 2 [[turns]]
 +
* A [[Regular]] attack can be blocked by [[Hallucination]] - the attacker loses 2 [[turns]] + [[war expense]]
 
* The [[Battle Chant]] [[enchantments|enchantment]] can give [[geld]] to a succesful invader of [[Eradication]] (red) speciality.
 
* The [[Battle Chant]] [[enchantments|enchantment]] can give [[geld]] to a succesful invader of [[Eradication]] (red) speciality.
 
* [[Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars.
 
* [[Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars.

Revision as of 14:00, 5 March 2006

Regular Attack

A form of attack in the game, involving a modest part of a kingdom.

  • A succesful Regular attack gains land from the defeated mage.
  • The defender loses max 5% of his land (won Siege attack would give max 10%). The attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
  • To conquer the maximum amount of land in a regular attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre.
  • Forts can not be destroyed by a Regular attack (use Siege attacks for that.