Difference between revisions of "Unit Abilities"

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See also: Category:Unit_Abilities.
 
 
If you edit one of these pages: add <nowiki>[[Category:Unit Abilities]]</nowiki> at the base
 
 
 
 
 
<table>
 
<table>
<tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]''' - unit will strike twice with its primary weapon
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<tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.</td></tr>
 +
<tr><td>'''[[Attdef Against|ATTDEF AGAINST]]'''</td><td>Unit will fight better against given race.
 
</td></tr>
 
</td></tr>
<br>
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<tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with beauty will suffer -5% [[accuracy]] penalty.
<tr><td>'''[[Attdef Against|ATTDEF AGAINST]]''' - unit will fight better against given race
 
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Beauty|BEAUTY]]''' - any unit attacking unit with beauty will suffer -5% accuracy penalty
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<tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit bursts with given element, dealing 10000 damage.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Bursting|BURSTING]]''' - when attacked, unit bursts with given element, dealing 10000 damage
+
<tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counter attacks on unit with charm are half as [[efficiency|effective]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Charm|CHARM]]''' - attacks or counter attacks on unit with charm are half as effective
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<tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Unit with clumsiness has 10% penalty in [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Clumsiness|CLUMSINESS]]''' - unit with clumsiness has penalty of -10% accuracy
+
<tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with endurance suffer -10% [[efficiency]] penalty after every attack/counter instead of the normal -15% (the [[Fatigue]] effect)
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Endurance|ENDURANCE]]''' - units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15%
+
<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Fear|FEAR]]''' - any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy
+
<tr><td>'''[[Flying|FLYING]]'''</td><td>Flying units will not be attacked by melee units, and have no siege penalty
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Flying|FLYING]]''' - flying units will not be attacked by melee units, and have no siege penalty
+
<tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with healing will be resurrected after battle, as long as there are survivors.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Healing|HEALING]]''' - 30% of slain units with healing will be resurrected after battle, as long as there are survivors
+
<tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Damage from ranged attacks on units with large shield will be halved.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Large Shield|LARGE SHIELD]]''' - damage from ranged attacks on units with large shield will be halved
+
<tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit with marksmanship has bonus of 10% [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Marksmanship|MARKSMANSHIP]]''' - unit with marksmanship has bonus of 10% accuracy
+
<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with initiative 2 attacking units with pike will suffer penalty of 1 [[initiative]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Pike|PIKE]]''' - any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative.
+
<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases).
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]''' - increases recruit speed (negative value decreases)
+
<tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Regeneration|REGENERATION]]''' - 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
+
<tr><td>'''[[Scales|SCALES]]'''</td><td>Unit with scales will receive 25% less damage from any kind of attack
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Scales|SCALES]]''' - unit with scales will receive 25% less damage from any kind of attack
+
<tr><td>'''[[Siege|SIEGE]]'''</td><td>In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Siege|SIEGE]]''' - in siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
+
<tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>5% of damage by units with steal life will be turned to hit points of this unit.</td></tr>
 +
<tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with swift will suffer penalty of -10 % accuracy
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Steal Life|STEAL LIFE]]''' - 5% of damage by units with steal life will be turned to hit points of this unit.</td></tr>
+
<tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Given attack type on the unit which has weakness to will deal twice the damage.
<tr><td>'''[[Swift|SWIFT]]''' - units attacking units with swift will suffer penalty of -10 % accuracy
 
</td></tr>
 
<tr><td>'''[[Weakness to|WEAKNESS TO]]''' - given attack type on the unit which has weakness to will deal twice damage
 
 
</td></tr>
 
</td></tr>
 
<table>
 
<table>

Revision as of 13:28, 5 March 2006

ADDITIONAL STRIKEUnit will strike twice with its primary attack.
ATTDEF AGAINSTUnit will fight better against given race.
BEAUTYAny unit attacking unit with beauty will suffer -5% accuracy penalty.
BURSTINGWhen attacked, unit bursts with given element, dealing 10000 damage.
CHARMAttacks or counter attacks on unit with charm are half as effective.
CLUMSINESSUnit with clumsiness has 10% penalty in accuracy.
ENDURANCEUnits with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15% (the Fatigue effect)
FEARAny unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
FLYINGFlying units will not be attacked by melee units, and have no siege penalty
HEALING30% of slain units with healing will be resurrected after battle, as long as there are survivors.
LARGE SHIELDDamage from ranged attacks on units with large shield will be halved.
MARKSMANSHIPUnit with marksmanship has bonus of 10% accuracy.
PIKEAny unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative.
RECRUIT SPEEDIncreases recruit speed (negative value decreases).
REGENERATION20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
SCALESUnit with scales will receive 25% less damage from any kind of attack
SIEGEIn siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
STEAL LIFE5% of damage by units with steal life will be turned to hit points of this unit.
SWIFTUnits attacking units with swift will suffer penalty of -10 % accuracy
WEAKNESS TOGiven attack type on the unit which has weakness to will deal twice the damage.