Archwar:Earthquake
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
It takes enourmous power to shake the earth, and the results are equally powerful. Earthquakes do minor damage to towns and buildings above ground, but they have a devastating effect on the mana flow to nodes.
Spell Statistics | |
Name | Earthquake |
Magic Speciality | Eradication |
Rank | Ancient |
Attributes | Instant, Ranged |
Cast Turn | 5 |
Cast M.P. | 100,000 |
Research Cost | - |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit | - |
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Effects
- After it is cast, and if it successfully makes it through the target's Barrier Resistance:
- It drains all of the caster's mana,
- It then drains mana from the target up to 100% of what the caster lost after cast cost is paid, depending on two factors.
- Range
- If the caster has lower net power, mana taken = X*mana lost, with X being equivalent to CasterNP/TargetNP.
- If the caster has higher NP, mana taken = X*mana lost, with X being equivalent to (TargetNP/CasterNP)*2.
- Off Color Casting
- For adjacent color EQ, mana taken is 80% of what it would be on color, and the cast cost is 150%.
- For opposite color EQ, mana taken is 70% of what it would be on color, and the cast cost is 200%.
- Range
- Spell level plays no part in the effectiveness of EQ.
Sample Result
Sample 1:
Caster's Net Power: 4,428,166
Target's Net Power: 4,305,414
You lost 587,618 m.p.
Seismic vibrations caused ------'s nodes to leak 534,335 m.p.
Obtained via:
- Black Market for much geld or through the unique item, Book of Geology.