Difference between revisions of "Category:Unit Abilities"
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<table> | <table> | ||
− | <tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.</td></tr> | + | <tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its [[primary attack]].</td></tr> |
− | <tr><td>'''[[Attdef Against|ATTDEF AGAINST]]'''</td><td>Unit will fight better against given race. | + | <tr><td>'''[[Attdef Against|ATTDEF AGAINST]]'''</td><td>Unit will fight better against given [[:category:races|race]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with | + | <tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit bursts with given element, dealing | + | <tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit [[bursting|bursts]] with given element, dealing instant damage. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counter attacks on unit with charm are half as [[efficiency|effective]]. | + | <tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or [[counter attacks]] on unit with [[Charm|charm]] are half as [[efficiency|effective]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Unit with clumsiness has 10% penalty in [[accuracy]]. | + | <tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Unit with [[Clumsiness|clumsiness]] has 10% penalty in [[accuracy]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with endurance suffer -10% [[efficiency]] penalty after every attack/counter instead of the normal -15% (the [[Fatigue]] effect) | + | <tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with [[Endurance|endurance]] suffer -10% [[efficiency]] penalty after every attack/counter instead of the normal -15% (the [[Fatigue]] effect) |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. | + | <tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Flying|FLYING]]'''</td><td>Flying units will not be attacked by melee units, and have no siege penalty | + | <tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying units|Flying units]] will not be attacked by [[MELEE|melee]] [[:category:Melee units|units]], and have no [[Siege|siege penalty]] |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with healing will be resurrected after battle, as long as there are survivors. | + | <tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Damage from ranged attacks on units with large shield | + | <tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Damage from [[RANGED|ranged]] attacks on units with [[Large Shield|large shield]] is half the normal damage. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit with marksmanship has bonus of 10% [[accuracy]]. | + | <tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit with [[Marksmanship|marksmanship]] has bonus of 10% [[accuracy]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with initiative 2 attacking units with pike will suffer penalty of 1 [[initiative]]. | + | <tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with [[initiative]] 2 attacking units with [[Pike|pike]] will suffer penalty of 1 [[initiative]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases). | + | <tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases) for [[:category:Recruitable units]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with regeneration will be resurrected after battle, as long as there are survivors | + | <tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with [[Regeneration|regeneration]] will be [[resurrection|resurrected]] after battle, as long as there are survivors. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Scales|SCALES]]'''</td><td>Unit with scales will receive 25% less damage from any kind of attack | + | <tr><td>'''[[Scales|SCALES]]'''</td><td>Unit with [[Scales|scales]] will receive 25% less damage from any kind of attack. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Siege|SIEGE]]'''</td><td>In siege attack, attacker suffers penalty of -10% accuracy. | + | <tr><td>'''[[Siege|SIEGE]]'''</td><td>In [[siege]] attack, attacker suffers penalty of -10% [[accuracy]]. Unit with [[Siege]] ability will not suffer such penalty. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>5% of damage by units with steal life will be turned to hit points of this unit.</td></tr> | + | <tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>5% of damage by units with [[Steal life|steal life]] will be turned to hit points of this unit.</td></tr> |
− | <tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with swift will suffer penalty of -10 % accuracy | + | <tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with [[Swift|swift]] will suffer penalty of -10 % [[accuracy]] |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Given attack type on the unit which has | + | <tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Given attack type on the unit which has [[Weakness to]] will deal twice the normal damage. |
</td></tr> | </td></tr> | ||
<table> | <table> |
Revision as of 18:52, 27 September 2006
ADDITIONAL STRIKE | Unit will strike twice with its primary attack. |
ATTDEF AGAINST | Unit will fight better against given race. |
BEAUTY | Any unit attacking unit with Beauty will suffer -5% accuracy penalty. |
BURSTING | When attacked, unit bursts with given element, dealing instant damage. |
CHARM | Attacks or counter attacks on unit with charm are half as effective. |
CLUMSINESS | Unit with clumsiness has 10% penalty in accuracy. |
ENDURANCE | Units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15% (the Fatigue effect) |
FEAR | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
FLYING | Flying units will not be attacked by melee units, and have no siege penalty |
HEALING | 30% of slain units with healing will be resurrected after battle, as long as there are survivors. |
LARGE SHIELD | Damage from ranged attacks on units with large shield is half the normal damage. |
MARKSMANSHIP | Unit with marksmanship has bonus of 10% accuracy. |
PIKE | Any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative. |
RECRUIT SPEED | Increases recruit speed (negative value decreases) for category:Recruitable units. |
REGENERATION | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors. |
SCALES | Unit with scales will receive 25% less damage from any kind of attack. |
SIEGE | In siege attack, attacker suffers penalty of -10% accuracy. Unit with Siege ability will not suffer such penalty. |
STEAL LIFE | 5% of damage by units with steal life will be turned to hit points of this unit. |
SWIFT | Units attacking units with swift will suffer penalty of -10 % accuracy |
WEAKNESS TO | Given attack type on the unit which has Weakness to will deal twice the normal damage. |
Pages in category "Unit Abilities"
The following 19 pages are in this category, out of 19 total.