Difference between revisions of "Category:Unit Abilities"

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<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy.
 
<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying units|Flying units]] will not be attacked by [[MELEE|melee]] [[:category:Melee units|units]], and have no [[Siege|siege penalty]]
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<tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying Units|Flying units]] will not be attacked by [[MELEE|melee]] [[:category:Melee Units|units]], and have no [[Siege|siege penalty]]
 
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<tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors.
 
<tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors.
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<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with [[initiative]] 2 attacking units with [[Pike|pike]] will suffer penalty of 1 [[initiative]].
 
<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with [[initiative]] 2 attacking units with [[Pike|pike]] will suffer penalty of 1 [[initiative]].
 
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<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases) for [[:category:Recruitable units]].
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<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases) for [[:category:Recruits|recruitable units]].
 
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<tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with [[Regeneration|regeneration]] will be [[resurrection|resurrected]] after battle, as long as there are survivors.
 
<tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with [[Regeneration|regeneration]] will be [[resurrection|resurrected]] after battle, as long as there are survivors.
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<tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with [[Swift|swift]] will suffer penalty of -10 % [[accuracy]]
 
<tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with [[Swift|swift]] will suffer penalty of -10 % [[accuracy]]
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Given attack type on the unit which has [[Weakness to]] will deal twice the normal damage.
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<tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Given [[Attack Types|attack type]] on the unit which has [[Weakness to]] will deal twice the normal damage.
 
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<table>
 
<table>

Revision as of 18:56, 27 September 2006

ADDITIONAL STRIKEUnit will strike twice with its primary attack.
ATTDEF AGAINSTUnit will fight better against given race.
BEAUTYAny unit attacking unit with Beauty will suffer -5% accuracy penalty.
BURSTINGWhen attacked, unit bursts with given element, dealing instant damage.
CHARMAttacks or counter attacks on unit with charm are half as effective.
CLUMSINESSUnit with clumsiness has 10% penalty in accuracy.
ENDURANCEUnits with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15% (the Fatigue effect)
FEARAny unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
FLYINGFlying units will not be attacked by melee units, and have no siege penalty
HEALING30% of slain units with healing will be resurrected after battle, as long as there are survivors.
LARGE SHIELDDamage from ranged attacks on units with large shield is half the normal damage.
MARKSMANSHIPUnit with marksmanship has bonus of 10% accuracy.
PIKEAny unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative.
RECRUIT SPEEDIncreases recruit speed (negative value decreases) for recruitable units.
REGENERATION20% of slain units with regeneration will be resurrected after battle, as long as there are survivors.
SCALESUnit with scales will receive 25% less damage from any kind of attack.
SIEGEIn siege attack, attacker suffers penalty of -10% accuracy. Unit with Siege ability will not suffer such penalty.
STEAL LIFE5% of damage by units with steal life will be turned to hit points of this unit.
SWIFTUnits attacking units with swift will suffer penalty of -10 % accuracy
WEAKNESS TOGiven attack type on the unit which has Weakness to will deal twice the normal damage.

Pages in category "Unit Abilities"

The following 19 pages are in this category, out of 19 total.