Beta Server
Beta Server
This is The Reincarnation's server for live testing changes to the game-code.
Basics
Turn Rate: 3 per minute, 480 max turns
Guilds allowed (max 5 members).
No Guild Alliances / No Guild NAPs
Chronicles will now display in 24hr increments
Server Status: Active
Examples
The following types of developments are tested out on the beta server first.
- Nerfed spells, units, items for balance issues
- Changed game mechanics
- Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
- Changed graphics to speed up day-to-day play
- Changed interfaces for the game-admins and developers themselves
- New features
- New spells, items, units
Current Beta Features
- Increased exploring rate similar to Lightning Server.
- Land Inflation - Explore cap raises 1-3% a day.
- 12 Hour Damaged Status
- 24 Hour God Favor
- Land Counters enabled.
- Individual NAPs disabled.
- Seals will now break in increments of 12 hours leading up to Armageddon. Additionally, the end of the world has been reduced to 12 hours.
- Guild Supremacy
- Lucky Cauldron (Enabled)
Black Marketexcept for Altar of Darkness(Disabled)- Skill Training (Similar to devoting turns to double the speed of Researching.)
- Skill points accrue more slowly similar to Lightning Server.
- Training Grounds Heroes can now be trained.
- Spell Changes:
- Conflagration enabled, Inferno disabled.
- Battle Chant lures ~100-1000 goblins to your army per turn, on-color only. Upkeep raised to 350 MP/turn.
- Contract of the Soul similar to Lightning Server: Devils last 13 hours. Devil Prince lasts 36 hours.
- Gate disabled.
- Item Changes:
- Horn of Valhalla disabled.
- Staff of the Archmage
- Wand of the Moon
- Unique items will no longer be subjected to minimum bid price increases, and will be able to sell for high values again.
- Hero Changes:
- White Knight's Honor ability is replaced by Inspire and generates Preachers instead of Knights
(due to the lack of Spawning Hatchery.) - The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information.
- White Knight's Honor ability is replaced by Inspire and generates Preachers instead of Knights
- New Units:
- Storm Giant — (Spell: Call Storm Giant)
- Goblin — (Spell: Lure Goblins, Battle Chant)
- Phantom — (Recruitable)
- Empyrean Inquisitor — (Spell: Call Empyrean Inquisitor)
- Elven Blade Dancer — (Spell: Call Elven Blade Dancer)
- Several Flying Units' Power Rank Reduced:
- AI/Bot Changes
- AI mages can now gain and use Illusionary heroes through the reset
- AI mages can now get favor from the gods
- AI mages have a chance to have the Divine Balance effect applied to them
- AI mages are now far more aggressive and will attack more often
- AI mages will now have access to complex/ultimate spells and enchantments much sooner.
- AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies
- AI mages will now ally each other and receive reinforcements
- The ratio of AI to human mages has been increased dramatically
When a regular server resets, those changes that succesfully passed beta-testing are ported to the main server.