Unique Items
Altar of Blood |
Increases mana production by 5,000 mp Upkeep: 5,000 pop Both are hidden, and does not show on status report. |
Ancient Staff of Pure Quartz |
Reduce casting cost by 20% Raises Attack Power by 5% Increases summon results by 5% |
Ancient Tome |
Instantly finishes researching current spell |
Apparatus |
Summons 100 Hellhounds, 100 Salamanders, 50 Hydra or 50 Chimera per turn. |
Archmage Strategic Guide |
Reduces casting cost by 10% and reduces chance of casting failure. |
Atomic Bomb |
Destroys 25% of target's mana, buildings forts, land (permanently), units, geld and population. Can completely annihilate someone below ~2.8k land and 20 forts. ((think buildings is 25% but units is 33%)) |
Basin of Far Seeing |
Gives information about a country like scrying Mirror spell OR Grants owner unlimited scrying. |
Black Ankh |
Raises HOLY attack resistance by 50%. Raises ascendant magic resistance by 50%. Raise undead HP by 10% |
Blue Ice |
Reduces all units Attack Power by 30%, yours and your opponents, except for all units (both yours and your opponents) having ICE attack, which is increased by 50%. |
Burning Incense |
Reduces spell casting failure. Reduces casting cost by 10% |
Chaos Ward |
Reduces damage from Eradication spells, but does not block them. |
Crimson Banner |
Increases Units' Attack Power. (Same effect as Bloodlust) |
The Crystal of Tear |
Increases mana production by 5,000 OR Has the same effect on enemy army in battle as the Figurine of the Ice Queen. |
Dead Sea Scroll |
There is a minute chance of learning the 'Heavenly Protection' spell, if used by a white mage, others lose all of their mana. |
Dragon Slayer |
Increases Attack Power by 10%. Gives high efficiency vs dragons. |
Efreeti Bottle |
Gives either 2 heroes, 2 million mana, 200 million geld or 30 items#Lesser Items. Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts Wish it may shift ownership. |
Egg of Time |
Gives you 25 to 50 turns. Egg of time gives 1-100 turns. Don't use when you allready have max turns or you won't get them. |
Excalibur |
Increases units' attack power by 15%. |
Hand of Negation |
Dispels target's enchantments reguardless of barriers. Assume this item is a charged item meaning you can't use it again for 200 turns after using it. It CAN be blocked... a week ago I lost the Hand of Negation when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The Hand of Negation can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!). chance to be blocked: (targets SL - your SL) / 10 % |
Hell Fire |
Gives you resistance to fire, increases fire magic power, but adds weakness to cold. OR Doubles the Primary Attack of units which deal fire damage with any attack 5% less mana generation (hidden upkeep) |
Helm of ESP |
Believed to increase PSYCHIC attacks by 50% |
Holy Grail |
The dull copper Holy Grail is the real one. It will resurrect 15% of dead units. Hidden Upkeep: Lowers mana production by 10%. Notes:
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The Iron Golem |
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases |
Lipstick of Enslavement |
Allows you to steal an opponents male hero |
Love Potion #9 |
Grants 2 random female heroes. |
Lucky Charm |
You will gain 10% resistance to each color and increased chance of casting success, item generation, and accuracy. The resistances are all 10% except phantasm, which was 5% Also, cursed items such as Blood Altar or Skull ring (which i had) takes 1/3 of non-nether units HP. |
Magic Mirror |
Summons two female heroines with an upkeep of 5,000 for the mirror...use it fast. The Magic Mirror only gave one female hero and had no upkeep this reset when I used it. |
Minor Indulgence |
It has a chance to remove all "dispellable" enchantments cast upon you, offensive (missing) |