Difference between revisions of "God Favour"

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==How to get Favor==
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==How to get Favour==
You do that by donating a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].
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Favour is obtained by donating an amount of your geld on the Altar of Darkness, found in the [[Black Market]].
  
 
You need to donate a significant amount to stand a chance.
 
You need to donate a significant amount to stand a chance.
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.
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* Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.
  
on top of that,
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On top of that,
* minimum for Beta/Blitz server (1 turn/5 min) is 20,000,000,  
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* the minimum for Beta/Blitz server (1 turn/5 min) is 20,000,000,  
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,
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* the minimum for Guild/Solo/ArchWar Server (1 turn/7-8 min) 15,000,000,
* minimum for Arch Server (1 turn/12 min) is 10,000,000.
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* the minimum for Arch Server (1 turn/12 min) is 10,000,000.
* You need to have spend at least 300 turns (all servers, no trial-and-error reincarnating/rushing)
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* You need to have spent at least 300 turns (all servers, no trial-and-error reincarnating/rushing).
  
if the above is satisfied,  
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If the above is satisfied, you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).
 
  
It is harder to get favour right after recovering from disfavour.
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==Standard Favour Effects==
  
 
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Each god has a standard favour effect that lasts for 48 hours:
==Standard Favor Effects==
 
 
 
Each god has a standard favor effect that lasts for 48 hours:
 
 
* Nature gives......... +10% geld generation by farms/towns and pop income
 
* Nature gives......... +10% geld generation by farms/towns and pop income
 
* Sun gives............. +3% accuracy in battles
 
* Sun gives............. +3% accuracy in battles
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* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)
 
* Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)
  
===Random reward for getting God's favour===
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===Random reward for getting a god's favour===
On top of that, you also gain one of the following (random)
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On top of that, you also gain one of the following (random):
* If you have harmful enchantments on your kingdom, God's may cast [[Indulgence of God]] and remove them (unknown chance of success) [http://www.the-reincarnation.com/viewtopic.php?f=43&t=25378].
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* If you have harmful enchantments on your kingdom, gods may cast [[Indulgence of God]] and remove them (unknown chance of success) [http://www.the-reincarnation.com/viewtopic.php?f=43&t=25378].
  
 
Subsequently:
 
Subsequently:
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** You pay NO upkeep for this enchantment
 
** You pay NO upkeep for this enchantment
 
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).
 
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.
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*** Your specialty for the particular God you donated to has anything to do with chances of the type of enchantment.
** God-enchantment effects stack on top of your own enchantments.  
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** God enchantment effects stack on top of your own enchantments.  
*** Gods enchantments are independent from Mage enchantments (they can cast is whether the mage has already cast it or not)
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** Possible enchantments are not linked to your color. Possible enchantments include:  
** Possible enchantments to receive are not linked to the archmage's color. They are, listed by color of enchantment :  
 
 
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],
 
*** {{blue}} Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]],
 
*** {{green}} Verdant:  [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],
 
*** {{green}} Verdant:  [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],
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*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])
 
*** {{plain}} Plain:    [[Invigorate]] (replacing {{white}} [[The Holy Light]])
 
** It is wise to cast up your own enchantments BEFORE donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.  
 
** It is wise to cast up your own enchantments BEFORE donating, if you are going for maximum effect (e.g. super-[[Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments.  
* 5% a random [[heroes|hero]] of up to level 17 (confirmed up to level 17 by UL- he got a lvl 17 after losing 33 leviathans in battle- it's a balance of lady luck, you lose some you get some-)
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* 5% a random [[heroes|hero]] of up to level 17
 
* 20% one [[items|lesser item]]  
 
* 20% one [[items|lesser item]]  
 
* 15% small [[mana|m.p.]] refill (kinda like what [[Mana Crystal]] does)  
 
* 15% small [[mana|m.p.]] refill (kinda like what [[Mana Crystal]] does)  
 
* 5% that the [[Luck|Star of Luck]] will shine upon you
 
* 5% that the [[Luck|Star of Luck]] will shine upon you
 
* 10% a group of [[Fanatic]]s ('Zealots') joins your army  
 
* 10% a group of [[Fanatic]]s ('Zealots') joins your army  
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.
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* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very small.
  
 
(estimated chances - feel free to correct)
 
(estimated chances - feel free to correct)
 
== Can I get favour from more than one god ? ==
 
 
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.
 
  
 
===Jealousy table===
 
===Jealousy table===
 
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''
 
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''
  
if you have favour from (god in top row) and want to add favour from (god in left colum),
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It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below:
there is a xxx (number in crosstable) chance the first god gets jealous.
 
  
 
<table>
 
<table>
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===Jealousy remarks===
 
===Jealousy remarks===
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.
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* The table dates back to [[History_of_Terra|Archmage]] and may no longer be completely accurate.
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.
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* It is harder to get favour right after recovering from disfavour. When you are in Hatred status and you pay it off, do not try to get a second god's favour immediately after, as it will result in jealousy again.
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combo's are the hardest to achieve.
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* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)
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* Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:
 +
** Nature, Magic
 +
** Magic, Moon
  
 
= Disfavour and Hatred status =
 
= Disfavour and Hatred status =
This you get from making gods jealous and donating puny 1 geld amounts.
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You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.
* In Disfavored status, the mage experiences the opposite effect as favour would give you.  
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* In Disfavoured status, you experience the opposite effect that favour would give you.  
* In Hatred status, the mage experiences double the opposite effect
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* In Hatred status, that negative effect is doubled.
 
** e.g. -40 spell level for Magic Hatred.
 
** e.g. -40 spell level for Magic Hatred.
  
  
On top of that, there are 'short term' penalties associated to Disfavour and Hatred, more violent in the second case.
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On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred.
 
The possibilities for Disfavour are:
 
The possibilities for Disfavour are:
 
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]
 
* Offensive Enchantments: [[Death and Decay]], [[Meteor Storm]], [[Battle Chant]], [[Call Lightning]]
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* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] (removing all your beneficial enchantments)  
 
* Severe Offensive Spells: [[Destroy Artifacts]], [[Fool's Gold]] and [[Spell Strike]] (removing all your beneficial enchantments)  
 
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]],  
 
* More offensive Spells: [[Earthquake]], [[Volcano Eruption]],  
** Like all God spells, these have increased potency (DA took 50 items from me)
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** Like all God spells, these have increased potency (Destroy Artifacts can destroy  50 items)
 
* A 'Super' [[Atomic Bomb]]
 
* A 'Super' [[Atomic Bomb]]
 
* Hero death, [[Luck#Bad_Luck|Bad Luck]]
 
* Hero death, [[Luck#Bad_Luck|Bad Luck]]
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= Hero testing =
 
= Hero testing =
 
When a god turns from favour to disfavour, one of your heroes may be tested by a God.
 
When a god turns from favour to disfavour, one of your heroes may be tested by a God.
The possible outcomes are: your hero gains one level, your hero stays, your hero loses one level, lose two levels, or your hero dies.
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The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.
  
 
:: ''Example 1: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.''
 
:: ''Example 1: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.''
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</center>
 
</center>
  
:: ''Example 2: It is possible for your hero to fail so much that they lose 2 levels.''
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:: ''Example 2: Two levels are lost.''
 
<center>
 
<center>
 
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.<br>
 
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.<br>
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Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)
 
Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)
  
*note: It's not that your hero fails so much it loses two levels, but rather that you lose a set amount of exp, so if it starts at a low level its possible it will lose two.
 
 
</center>
 
</center>
  
 
= Most Favoured =
 
= Most Favoured =
  
== Yeah, you can get that too ==
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== Requirements ==
* You need to be a top10 donator
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* You need to be a Top 10 donator.
* You need to donate almost all of your geld (over 90%)  
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* You need to donate almost all of your geld (over 90%).
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.
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* The amount you donate needs to be at least ten times the normal (minimum) donation amount.
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god
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* You need to have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,
* You need special kinds of things with your country / play style - differs per god
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* You need special kinds of things with your country / play style - differs per god,
 
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).
 
** For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy Grail]]).
** For Nature, it is said that you have to be peaceful, non-attacking for days.
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** For Nature, it is said that you have to be peaceful, without attacking other mages for days.
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc)  - differs per god
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* You need a special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc)  - differs per god
* The requirements for most favoured sometimes change
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* The requirements for Most Favoured sometimes change.
  
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.
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* If all of the above are satisfied, then you have a 50%{{verify source}} chance to get that most favour.
  
 
=== Jealousy of other gods ===
 
=== Jealousy of other gods ===

Revision as of 03:18, 9 May 2010

How to get Favour

Favour is obtained by donating an amount of your geld on the Altar of Darkness, found in the Black Market.

You need to donate a significant amount to stand a chance.

  • Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.

On top of that,

  • the minimum for Beta/Blitz server (1 turn/5 min) is 20,000,000,
  • the minimum for Guild/Solo/ArchWar Server (1 turn/7-8 min) 15,000,000,
  • the minimum for Arch Server (1 turn/12 min) is 10,000,000.
  • You need to have spent at least 300 turns (all servers, no trial-and-error reincarnating/rushing).

If the above is satisfied, you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).

Standard Favour Effects

Each god has a standard favour effect that lasts for 48 hours:

  • Nature gives......... +10% geld generation by farms/towns and pop income
  • Sun gives............. +3% accuracy in battles
  • Moon gives........... +5%/+10% without/with oversummoning node m.p. generation
  • Magic gives.......... +20 SL and decreases casting cost by 10%
  • Science gives......... Doubled item generation1. Nice during research when you have a lot of guilds anyway.
+10% increased yields when using items (like the skill Legendary Artificer).
Note: Science' protection of items such as Magical Compass, Minor Indulgence, and Uniques, is not in any way linked to favor status
  • Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)
  • Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)

Random reward for getting a god's favour

On top of that, you also gain one of the following (random):

  • If you have harmful enchantments on your kingdom, gods may cast Indulgence of God and remove them (unknown chance of success) [1].

Subsequently:

(estimated chances - feel free to correct)

Jealousy table

As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.

It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below:

Nature Sun Moon Magic Science Satan Lucifer
Nature --25%25%50%50%50%25%
Sun 25%--75%25%25%50%25%
Moon 25%75%--25%?25%25%25%?
Magic 25%?25%25%?--75%25%25%
Science 50%25%25%75%--50%25%
Satan 50%50%50%25%50%--75%
Lucifer 25%25%25%?25%25%75%--

Jealousy remarks

  • The table dates back to Archmage and may no longer be completely accurate.
  • It is harder to get favour right after recovering from disfavour. When you are in Hatred status and you pay it off, do not try to get a second god's favour immediately after, as it will result in jealousy again.
  • Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.
  • Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:
    • Nature, Magic
    • Magic, Moon

Disfavour and Hatred status

You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.

  • In Disfavoured status, you experience the opposite effect that favour would give you.
  • In Hatred status, that negative effect is doubled.
    • e.g. -40 spell level for Magic Hatred.


On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:


The possibilities for Hatred are:

Hero testing

When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.

Example 1: Gaining Sun's favour right while having Moon's favour. Get a hero, and get it leveled right after.

You offered 30,000,000 gold to Sun, the Father of the Sky.
Sun, the Father of the Sky seems to be very pleased by your generous donation.
Inner strength filled your spirit.
Your action has gained you the favour of Sun, the Father of the Sky.
The hero Vendu Clatian Berserker came to you and offered to serve under your command.
You sense a heavenly conflict between Sun, the Father of the Sky and Moon, the Light in the Night.
You hear roar in anger. You are now disfavoured by Moon, the Light in the Night.
Moon, the Light in the Night tested your hero Vendu Clatian Berserker.
Vendu Clatian Berserker passed Moon, the Light in the Night's test.
Moon, the Light in the Night is pleased with Vendu Clatian's performance.

Sat Mar 15 18:24:43 2008
Vendu Clatian Berserker became level 18.


Example 2: Two levels are lost.

Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.

Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)

Most Favoured

Requirements

  • You need to be a Top 10 donator.
  • You need to donate almost all of your geld (over 90%).
  • The amount you donate needs to be at least ten times the normal (minimum) donation amount.
  • You need to have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,
  • You need special kinds of things with your country / play style - differs per god,
    • For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a Holy Grail).
    • For Nature, it is said that you have to be peaceful, without attacking other mages for days.
  • You need a special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god
  • The requirements for Most Favoured sometimes change.
  • If all of the above are satisfied, then you have a 50%Template loop detected: Template:Fix chance to get that most favour.

Jealousy of other gods

  • Other gods may become annoyed on achieving Most-Favoured status.
  • On getting Most-Favoured, other FAVOUR status gods may get jealous and act (like when getting normal Favour) and change status
  • On getting Most-Favoured, other NEUTRAL status gods may get jealous and act (unlike when getting normal Favour)
  • On getting Most-Favoured, other DISFAVOUR/HATRED status gods may get jealous and act

This can have positive effect (i.e. hero-levelling, serenity-when-wanted) but usually it is a negative effect.


What does it bring?

Double what normal favour brings for double the time (48 hours)

Plus special goodies:

Tactics

Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Immortals spot that way. (But this would only give 13.3M power).

Examples

You offered 660,805,794 gold to Nature, the Beauty of Life.
You cought Nature, the Beauty of Life's attention with your generous sacrifice!
You hear the nature come to life around you.
You are now a chosen one of Nature, the Beauty of Life.
You received Nature's Favour!
You sense a heavenly conflict between Nature, the Beauty of Life and Science, the Magic of the Old World.
You hear roar in anger. You are now disfavoured by Science, the Magic of the Old World.
Science, the Magic of the Old World tested your hero Kayous Seoula Alchemist.
Kayous Seoula Alchemist failed Science, the Magic of the Old World's test.
You sense a heavenly conflict between Nature, the Beauty of Life and Mr. Satan, the Ruler of Nine Hells.
You hear roar in anger. You are now disfavoured by Mr. Satan, the Ruler of Nine Hells.
Mr. Satan, the Ruler of Nine Hells casted Summon Locust Swarm on you!
You sense a heavenly conflict between Nature, the Beauty of Life and Lucifer, the Fallen Angel.
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.
Lucifer, the Fallen Angel casted Death and Decay on you!

You offered 813,733,594 gold to Sun, the Father of the Sky.
You cought Sun, the Father of the Sky's attention with your generous sacrifice!
There is a sudden clearing in the sky and sun rays shine upon you.
You are now a chosen one of Sun, the Father of the Sky.
A Horde of Red Dragons descent from the sky to aid Sun, the Father of the Sky's favored one!
You sense a heavenly conflict between Sun, the Father of the Sky and Nature, the Beauty of Life.
You hear roar in anger. You are now disfavoured by Nature, the Beauty of Life.
Nature, the Beauty of Life casted Destroy Artifact on you!
You sense a heavenly conflict between Sun, the Father of the Sky and Mr. Satan, the Ruler of Nine Hells.
You hear roar in anger. You can feel Mr. Satan, the Ruler of Nine Hells's hatred burning in your soul.
Mr. Satan, the Ruler of Nine Hells casted Serenity on you 6 times!
You sense a heavenly conflict between Sun, the Father of the Sky and Lucifer, the Fallen Angel.
You hear roar in anger. You are now disfavoured by Lucifer, the Fallen Angel.
Lucifer, the Fallen Angel casted Serenity on you 3 times!

You offered 913,000,313 gold to Science, the Magic of the Old World.
You cought Science, the Magic of the Old World's attention with your generous sacrifice!
You feel the Elder God examine you carefully.
You are now one of Science, the Magic of the Old World's most favoured followers.Science, the Magic of the Old World offered you the legendary item Holy Grail.
You sense a heavenly conflict between Science, the Magic of the Old World and Sun, the Father of the Sky.
You hear roar in anger. You are now disfavoured by Sun, the Father of the Sky.
Sun, the Father of the Sky tested your hero Hyppolata Soulholer Witch.
Hyppolata Soulholer Witch passed Sun, the Father of the Sky's test.
Sun, the Father of the Sky is pleased with Hyppolata Soulholer's performance.
You sense a heavenly conflict between Science, the Magic of the Old World and Magic, the Mother of All and Nothing.
You hear roar in anger. You can feel Magic, the Mother of All and Nothing's hatred burning in your soul.
Magic, the Mother of All and Nothing sent powerful Demon to ruin your country!