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  • Extra Attacks, also commonly referred to as "Secondary Attacks", are a seperate a ...s the initiative of a [[Primary Attack|primary attack]] it will impact the extra attack the exact same way).
    856 bytes (125 words) - 03:01, 11 October 2006

Page text matches

  • ! [[Extra_Attack|Extra]] ! [[Extra_Attack|Extra]]
    21 KB (2,379 words) - 02:46, 11 June 2021
  • ...h its [[Primary_Attack|Primary Attack]] in a single battle. [[Extra_Attack|Extra Attack]] types are unaffected and will only be triggered once.
    683 bytes (95 words) - 15:38, 19 March 2021
  • Extra Attacks, also commonly referred to as "Secondary Attacks", are a seperate a ...s the initiative of a [[Primary Attack|primary attack]] it will impact the extra attack the exact same way).
    856 bytes (125 words) - 03:01, 11 October 2006
  • ...tive]] of all of your units' [[Primary Attack|Primary]] and [[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first i ...ted an increase of 10% to their [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]], and 30% to their [[Health Points|HP]].
    20 KB (3,185 words) - 04:24, 19 October 2015
  • ...s]], [[Skills|Skills]], and the [[Black_Market|Black Market]] can add some extra spell level. Every color's [[:Category:Simple_Spells|Simple]], [[:Category:
    30 KB (4,557 words) - 02:39, 30 January 2023
  • ...server, but one per server only. Creating a second account to reincarnate extra mages while you still have an old one is considered cheating (‘multi-magi
    13 KB (2,081 words) - 04:36, 4 June 2021
  • ...aster) and is effected by enchantments. There are also items that give you extra land. ...em outside battles or sell them on the [[Black Market]] in return for some extra [[geld|cash]].
    17 KB (2,715 words) - 14:35, 2 August 2009
  • ...tive]] and [[Health points|Health/resilience]]. Many [[units]] also have [[Extra Attack]]s and [[counter Attack]]s, [[Unit Abilities|special abilities]] and
    24 KB (4,073 words) - 15:32, 27 December 2009
  • === Extra Benefits for Supporting Guilds ===
    21 KB (3,539 words) - 10:49, 29 December 2009
  • ...calogue]]. Apparently, for many players it is very tempting to reincarnate extra characters on the same server, to twist the odds a bit. This form of cheayi
    6 KB (998 words) - 19:02, 16 April 2008
  • == Destroying Extra Forts== Troops needed to destroy X extra forts = X * 50 * (target's land) / (target's forts)
    4 KB (649 words) - 07:03, 22 September 2008
  • == Destroying Extra Forts== Troops needed to destroy X extra forts = X * 50 * (target's land) / (target's forts)
    5 KB (791 words) - 21:59, 10 April 2008
  • *Increases the [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[Attack_Power|AP]], along with the [[Health_Poi ...Server, the [[Attack_Power|AP]] increase does not apply to [[Extra_Attack|Extra]] [[Attack_Power|AP]].
    1 KB (186 words) - 04:54, 20 October 2019
  • ...don’t change that much. One has to decide at this point if he wants some extra speed or more preparations. After initial run resources will be scarce for
    15 KB (2,776 words) - 16:26, 20 April 2008
  • ...itiative|initiative]] to the [[Primary_Attack|Primary]] and [[Extra_Attack|Extra Attacks]] all friendly [[Units|units]].
    2 KB (237 words) - 06:06, 23 June 2021
  • ...s all friendly [[Units|units]]' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]] by 10%
    1 KB (189 words) - 06:14, 28 October 2022
  • Firstly, you will need some extra land, so explore until you have enough land ..., most recruitable units have a [[geld]] upkeep, and you may need to build extra farms/towns to cover it (thus making you more land-fat!).
    4 KB (769 words) - 19:30, 16 April 2008
  • ...rank 1 with 320 used. Drop a bid on some Renegade wizards or assassins for extra NP - though they come in smaller stack size after the change.
    7 KB (1,236 words) - 04:48, 14 April 2008
  • ...way your enjoying the benefit of the extra mana for a few extra turns, and extra geld, and not paying the upkeep until the end (i even charge before buildin ...oing to deal enough damage and only worried about not losing too much, the extra 25% hp is nice
    44 KB (8,237 words) - 00:46, 21 April 2008
  • ...it's not really necessary, but definately wouldn't hurt. You might get an extra attack out of it, so give it a try sometime.
    6 KB (1,050 words) - 00:56, 4 March 2008
  • | description = Hell hounds are fire-breathing canines of extra-planar origin that guard the borders of Hell. They resemble huge hounds wit
    2 KB (229 words) - 03:26, 5 October 2021
  • * when a unit performs an [[Extra Attack]] ** nor for the receiver (Extra Attacks do not trigger counters).
    2 KB (383 words) - 18:38, 10 August 2018
  • ***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 20% x Spell ***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 10% x Spell
    3 KB (403 words) - 18:54, 25 September 2023
  • ...m/viewtopic.php?f=5&t=200&p=274868&hilit=Wish#p274868] (July 2008 with no extra spells or favor I always get 7 turns). (April 2010: with spell level 609, i ** lose an extra 100,000 [[mana]].
    4 KB (668 words) - 04:19, 14 August 2014
  • I prefer to use [[Battle Chant]] as well for the extra [[Attack Power|AP]], but some do not. This is a choice I leave up to you, d ...nt to substitute Lucifer for Satan instead. Moon will be essential for the extra [[mana]], and Lucifer will help with the summoning amounts. Satan is useful
    6 KB (1,047 words) - 00:55, 4 March 2008
  • ...Power, -15% Counter, -15% Summon Rate<br/> Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate
    21 KB (3,139 words) - 00:28, 5 June 2023
  • | description = Phoenix is an large extra-planar bird related to the element of fire. It has a forty-foot wingspan wi
    2 KB (295 words) - 20:36, 3 October 2021
  • A: your Kingdom (land and a lot of extra stuff, listed below)<br> ** extra 19,360 per [[Fort|Fort]]
    904 bytes (119 words) - 13:12, 19 February 2019
  • ...E|MELEE]]&nbsp;or&nbsp;[[FIRE|FIRE]]&nbsp;attack type in either Primary or Extra attack *Increases Primary, Extra&nbsp;and Counter&nbsp;AP of affected units
    2 KB (261 words) - 06:23, 28 October 2022
  • ...ot keep an army as keeping an army is often a waste of land and resources (extra towns, farms, nodes are required) :* if your [[population]] is within 5-10% of its maximum value, build extra farms and towns
    7 KB (1,150 words) - 22:09, 6 July 2016
  • * [[Temporal Stasis Field]] subtracts extra turns as the target uses turns.
    5 KB (882 words) - 15:32, 18 October 2008
  • ...u gain nothing, and disbanding a bit of army before charging means you get extra mana as well. ...e is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (>5,000 ac
    8 KB (1,324 words) - 04:33, 4 June 2021
  • ...ere. Helpful items are [[Book of Prophecy|books of Prophecy]] to get some extra thousand people. This might get your pop income to a few hundred a turn, b ...support at least 350k pop. [[Weather Summoning]] helps; it is like having extra farms.
    7 KB (1,029 words) - 17:49, 1 September 2015
  • ==HEROES, EXTRA SPELLS, UNIQUES, AND "STUFF"== ...pell-caster, and can dispell offensive enchantments more easily. In short, extra spells are a good thing!
    29 KB (5,233 words) - 00:41, 4 March 2008
  • The ability [[Bursting]] allows the unit to deal an extra amount of damage in a battle, straight after the unit is attacked by NON-RA
    3 KB (384 words) - 18:54, 15 July 2014
  • ...t deals. This term is commonly tied to the different unit attacks (Attack, Extra Attack, and Counter), and is not a very useful piece of information unless
    654 bytes (97 words) - 02:17, 16 January 2008
  • ...unit to unit, but even from [[Primary_Attack|Primary]] and [[Extra_Attack|Extra]] attacks.
    910 bytes (126 words) - 02:39, 5 September 2019
  • ...ts value carries across both [[Primary Attack|primary]] and [[Extra Attack|extra]] attacks.
    866 bytes (142 words) - 20:28, 6 March 2013
  • ...the first attack that a stack does in a battle: if your unit also has an [[Extra Attack]], and that is of higher [[Initiative]], that one is done first.
    1,016 bytes (162 words) - 11:04, 13 December 2012
  • * Reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy [[units]] by 10% during a battle * On the Arch Server, there is no reduction to [[Extra Attack|Extra]] [[AP]], only to [[Primary Attack|Primary]] and [[Counter]] [[AP]]
    682 bytes (100 words) - 20:18, 23 September 2015
  • ...chic]] [[Attack Type|attack type]] in either their [[Primary Attack]] or [[Extra Attack]] [[Attack Type|types]] ** On the Arch Server, this bonus does not apply to [[Extra Attack]] [[AP]], only to [[Primary Attack|Primary]] and [[Counter]] [[AP]]
    1 KB (185 words) - 05:18, 24 September 2015
  • * Increases the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] during battle by 20% ...d only applies to [[Primary Attack|Primary]] and [[Counter]] [[AP]], not [[Extra Attack]] [[AP]]
    894 bytes (131 words) - 18:59, 25 September 2015
  • ...ll enemy stacks and reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy units by 5% ...s to [[Primary Attack|Primary]] and [[Counter]] [[AP]], not [[Extra Attack|Extra]] [[AP]]
    830 bytes (123 words) - 20:04, 25 September 2015
  • * Increases the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] * Reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[AP]] of all enemy [[:category:animals|animal units]] by
    1 KB (185 words) - 20:11, 25 September 2015
  • ...der's Web|Web]] will NOT attack with their [[Primary Attack|Primary]] or [[Extra Attack]] when their [[initiative]]s are reduced to 0
    1 KB (179 words) - 09:57, 6 October 2015
  • ...nge for turns ofcourse!). Alternatively, there are items that give a quick extra dose of m.p.. If you run out of M.P. you will not be able to sustain enchan ...also decide to sell them. When used in this way, you may consider items an extra form of cash.
    65 KB (11,130 words) - 04:02, 4 June 2021
  • <br>- Other Effects: Good Luck, Random Lesser Item, Extra Mana (20k-60k), Hero (lvl 8-18 reported), Fanatics.
    5 KB (831 words) - 13:20, 29 August 2008
  • ...g rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP ...a [[Cold|Cold]] [[Unit_Attacktype|attack type]] in either their Primary or Extra attacks, which is increased by 30%. Reduces MP income by 10% (5% for non-ov
    26 KB (4,097 words) - 13:17, 23 September 2019
  • * ONCOLOR only: decrease all enemy stacks attack power (Primary/Extra/Counter).
    4 KB (582 words) - 03:41, 25 August 2014
  • Deals lightning damage based on [[spell level]] and slightly decreases AP, Extra AP, and Counter AP of an enemy's stack (see [[random stack]]).
    864 bytes (113 words) - 06:21, 24 August 2014

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