Difference between revisions of "Category:Unit Abilities"

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<table width=90% align="center" border=1>
<tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]''' - unit will strike twice with its primary weapon
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<tr valign="top"><td width=25%>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.
 
</td></tr>
 
</td></tr>
<br>
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<tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty.
<tr><td>'''ATTDEF AGAINST''' - unit will fight better against given race
 
 
</td></tr>
 
</td></tr>
<tr><td>'''BEAUTY''' - any unit attacking unit with beauty will suffer -5% accuracy penalty
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<tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit [[bursting|bursts]] with given element, dealing instant damage.
 
</td></tr>
 
</td></tr>
<tr><td>'''BURSTING''' - when attacked, unit bursts with given element, dealing 10000 damage
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<tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counterattacks on unit with [[Charm|charm]] are half as [[efficiency|effective]].
 
</td></tr>
 
</td></tr>
<tr><td>'''CHARM''' - attacks or counter attacks on unit with charm are half as effective
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<tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Units with [[Clumsiness|clumsiness]] suffer a -10% penalty to [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''CLUMSINESS''' - unit with clumsiness has penalty of -10% accuracy
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<tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with [[Endurance|endurance]] suffer -10% [[efficiency]] penalty after every attack/counterattack instead of the normal -15% (the [[Fatigue]] effect).
 
</td></tr>
 
</td></tr>
<tr><td>'''ENDURANCE''' - units with endurance suffer half combat penalty after every attack/counter (5%)
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<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy.
 
</td></tr>
 
</td></tr>
<tr><td>'''FEAR''' - any unit attacking unit with fear will suffer penalty of 15% accuracy
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<tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying Units|Flying units]] can only be attacked by [[Ranged|ranged]] [[:category:Ranged Units|units]] or other [[:category:Flying Units|Flying units]], and have no [[Siege|siege penalty]].
 
</td></tr>
 
</td></tr>
<tr><td>'''FLYING''' - flying units will not be attacked by melee units, and have no siege penalty
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<tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors from the stack.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Healing|HEALING]]''' - 30% of slain units with healing will be resurrected after battle, as long as there are survivors
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<tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Increases the resistance to any [[RANGED|ranged]] attack by 50% after resistances are averaged.
 
</td></tr>
 
</td></tr>
<tr><td>'''LARGE SHIELD''' - damage from ranged attacks on units with large shield will be halved
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<tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit receives a bonus of 10% [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''MARKSMANSHIP''' - unit with marksmanship has bonus of 10% accuracy
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<tr><td>'''[[Piercing|PIERCING]]'''</td><td>Reduces all resistances of enemy unit by -10% when struck by a unit with [[Piercing]].
 
</td></tr>
 
</td></tr>
<tr><td>'''PIKE''' - any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative.
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<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with an [[initiative]] of 2 attacking a unit with [[Pike|pike]] will suffer penalty of 1 [[initiative]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]''' - increases recruit speed (negative value decreases)
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<tr><td>'''[[Racial Enemy Against|RACIAL ENEMY AGAINST]]'''</td><td>Boosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability).
 
</td></tr>
 
</td></tr>
<tr><td>'''REGENERATION''' - 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
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<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases or decreases the recruitment speed for [[:category:Recruits|recruitable units]].
 
</td></tr>
 
</td></tr>
<tr><td>'''SCALES''' - unit with scales will receive 25% less damage from any kind of attack
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<tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with [[Regeneration|regeneration]] will be [[resurrection|resurrected]] after battle, as long as there are survivors from the stack.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Siege|SIEGE]]''' - in siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
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<tr><td>'''[[Scales|SCALES]]'''</td><td>Reduces all damage received by 25%.
 
</td></tr>
 
</td></tr>
<tr><td>'''STEAL LIFE''' - 5% of damage by units with steal life will be turned to hit points of this unit. if the unit has more life than the beginning of battle, the number of units will be increased
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<tr><td>'''[[Siege|SIEGE]]'''</td><td>Unit suffers no [[accuracy]] penalty during a [[siege]] (normally, during a [[siege]], attacking units suffer -10% [[accuracy]]).
 
</td></tr>
 
</td></tr>
<tr><td>'''SWIFT''' - units attacking units with swift will suffer penalty of -10 % accuracy
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<tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>Percentage of damage from [[Primary Attack]] (either 5% or 10%) will be turned into hit points to create new units. </td></tr>
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<tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with [[Swift|swift]] will suffer a penalty of -10% [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''WEAKNESS TO''' - given attack type on the unit which has weakness to will deal twice damage
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<tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Unit receives a penalty of -50% to resistance of given [[Attack Types|attack type]].
 
</td></tr>
 
</td></tr>
<table>
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</TABLE>

Latest revision as of 16:06, 22 August 2015

ADDITIONAL STRIKEUnit will strike twice with its primary attack.
BEAUTYAny unit attacking unit with Beauty will suffer -5% accuracy penalty.
BURSTINGWhen attacked, unit bursts with given element, dealing instant damage.
CHARMAttacks or counterattacks on unit with charm are half as effective.
CLUMSINESSUnits with clumsiness suffer a -10% penalty to accuracy.
ENDURANCEUnits with endurance suffer -10% efficiency penalty after every attack/counterattack instead of the normal -15% (the Fatigue effect).
FEARAny unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
FLYINGFlying units can only be attacked by ranged units or other Flying units, and have no siege penalty.
HEALING30% of slain units with healing will be resurrected after battle, as long as there are survivors from the stack.
LARGE SHIELDIncreases the resistance to any ranged attack by 50% after resistances are averaged.
MARKSMANSHIPUnit receives a bonus of 10% accuracy.
PIERCINGReduces all resistances of enemy unit by -10% when struck by a unit with Piercing.
PIKEAny unit with an initiative of 2 attacking a unit with pike will suffer penalty of 1 initiative.
RACIAL ENEMY AGAINSTBoosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability).
RECRUIT SPEEDIncreases or decreases the recruitment speed for recruitable units.
REGENERATION20% of slain units with regeneration will be resurrected after battle, as long as there are survivors from the stack.
SCALESReduces all damage received by 25%.
SIEGEUnit suffers no accuracy penalty during a siege (normally, during a siege, attacking units suffer -10% accuracy).
STEAL LIFEPercentage of damage from Primary Attack (either 5% or 10%) will be turned into hit points to create new units.
SWIFTUnits attacking units with swift will suffer a penalty of -10% accuracy.
WEAKNESS TOUnit receives a penalty of -50% to resistance of given attack type.

Pages in category "Unit Abilities"

The following 19 pages are in this category, out of 19 total.