Difference between revisions of "Category:Unit Abilities"
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− | <table> | + | <table width=90% align="center" border=1> |
− | <tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack | + | <tr valign="top"><td width=25%>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack. |
− | |||
</td></tr> | </td></tr> | ||
<tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty. | <tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty. | ||
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<tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit [[bursting|bursts]] with given element, dealing instant damage. | <tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit [[bursting|bursts]] with given element, dealing instant damage. | ||
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or | + | <tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counterattacks on unit with [[Charm|charm]] are half as [[efficiency|effective]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td> | + | <tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Units with [[Clumsiness|clumsiness]] suffer a -10% penalty to [[accuracy]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with [[Endurance|endurance]] suffer -10% [[efficiency]] penalty after every attack/ | + | <tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with [[Endurance|endurance]] suffer -10% [[efficiency]] penalty after every attack/counterattack instead of the normal -15% (the [[Fatigue]] effect). |
</td></tr> | </td></tr> | ||
<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy. | <tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy. | ||
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying Units|Flying units]] | + | <tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying Units|Flying units]] can only be attacked by [[Ranged|ranged]] [[:category:Ranged Units|units]] or other [[:category:Flying Units|Flying units]], and have no [[Siege|siege penalty]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors. | + | <tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors from the stack. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td> | + | <tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Increases the resistance to any [[RANGED|ranged]] attack by 50% after resistances are averaged. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit | + | <tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit receives a bonus of 10% [[accuracy]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Piercing|PIERCING]]'''</td><td>Reduces all resistances of enemy unit by -10% when struck by a unit with [[Piercing]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with an [[initiative]] of 2 attacking a unit with [[Pike|pike]] will suffer penalty of 1 [[initiative]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Racial Enemy Against|RACIAL ENEMY AGAINST]]'''</td><td>Boosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability). |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases or decreases the recruitment speed for [[:category:Recruits|recruitable units]]. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with [[Regeneration|regeneration]] will be [[resurrection|resurrected]] after battle, as long as there are survivors from the stack. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Scales|SCALES]]'''</td><td>Reduces all damage received by 25%. |
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Siege|SIEGE]]'''</td><td>Unit suffers no [[accuracy]] penalty during a [[siege]] (normally, during a [[siege]], attacking units suffer -10% [[accuracy]]). |
− | |||
</td></tr> | </td></tr> | ||
− | <tr><td>'''[[ | + | <tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>Percentage of damage from [[Primary Attack]] (either 5% or 10%) will be turned into hit points to create new units. </td></tr> |
+ | <tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with [[Swift|swift]] will suffer a penalty of -10% [[accuracy]]. | ||
</td></tr> | </td></tr> | ||
− | < | + | <tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Unit receives a penalty of -50% to resistance of given [[Attack Types|attack type]]. |
+ | </td></tr> | ||
+ | </TABLE> |
Latest revision as of 16:06, 22 August 2015
ADDITIONAL STRIKE | Unit will strike twice with its primary attack. |
BEAUTY | Any unit attacking unit with Beauty will suffer -5% accuracy penalty. |
BURSTING | When attacked, unit bursts with given element, dealing instant damage. |
CHARM | Attacks or counterattacks on unit with charm are half as effective. |
CLUMSINESS | Units with clumsiness suffer a -10% penalty to accuracy. |
ENDURANCE | Units with endurance suffer -10% efficiency penalty after every attack/counterattack instead of the normal -15% (the Fatigue effect). |
FEAR | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
FLYING | Flying units can only be attacked by ranged units or other Flying units, and have no siege penalty. |
HEALING | 30% of slain units with healing will be resurrected after battle, as long as there are survivors from the stack. |
LARGE SHIELD | Increases the resistance to any ranged attack by 50% after resistances are averaged. |
MARKSMANSHIP | Unit receives a bonus of 10% accuracy. |
PIERCING | Reduces all resistances of enemy unit by -10% when struck by a unit with Piercing. |
PIKE | Any unit with an initiative of 2 attacking a unit with pike will suffer penalty of 1 initiative. |
RACIAL ENEMY AGAINST | Boosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability). |
RECRUIT SPEED | Increases or decreases the recruitment speed for recruitable units. |
REGENERATION | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors from the stack. |
SCALES | Reduces all damage received by 25%. |
SIEGE | Unit suffers no accuracy penalty during a siege (normally, during a siege, attacking units suffer -10% accuracy). |
STEAL LIFE | Percentage of damage from Primary Attack (either 5% or 10%) will be turned into hit points to create new units. |
SWIFT | Units attacking units with swift will suffer a penalty of -10% accuracy. |
WEAKNESS TO | Unit receives a penalty of -50% to resistance of given attack type. |
Pages in category "Unit Abilities"
The following 19 pages are in this category, out of 19 total.