Difference between revisions of "Category:Unit Abilities"
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<tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.</td></tr> | <tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.</td></tr> | ||
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</td></tr> | </td></tr> | ||
<tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty. | <tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty. |
Revision as of 16:03, 22 August 2015
ADDITIONAL STRIKE | Unit will strike twice with its primary attack. |
BEAUTY | Any unit attacking unit with Beauty will suffer -5% accuracy penalty. |
BURSTING | When attacked, unit bursts with given element, dealing instant damage. |
CHARM | Attacks or counterattacks on unit with charm are half as effective. |
CLUMSINESS | Units with clumsiness suffer a -10% penalty to accuracy. |
ENDURANCE | Units with endurance suffer -10% efficiency penalty after every attack/counterattack instead of the normal -15% (the Fatigue effect). |
FEAR | Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy. |
FLYING | Flying units can only be attacked by ranged units or other Flying units, and have no siege penalty. |
HEALING | 30% of slain units with healing will be resurrected after battle, as long as there are survivors from the stack. |
LARGE SHIELD | Increases the resistance to any ranged attack by 50% after resistances are averaged. |
MARKSMANSHIP | Unit receives a bonus of 10% accuracy. |
PIERCING | Reduces all resistances of enemy unit by -10% when struck by a unit with Piercing. |
PIKE | Any unit with an initiative of 2 attacking a unit with pike will suffer penalty of 1 initiative. |
RACIAL ENEMY AGAINST | Boosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability). |
RECRUIT SPEED | Increases or decreases the recruitment speed for recruitable units. |
REGENERATION | 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors from the stack. |
SCALES | Reduces all damage received by 25%. |
SIEGE | Unit suffers no accuracy penalty during a siege (normally, during a siege, attacking units suffer -10% accuracy). |
STEAL LIFE | Percentage of damage from Primary Attack (either 5% or 10%) will be turned into hit points to create new units. |
SWIFT | Units attacking units with swift will suffer a penalty of -10% accuracy. |
WEAKNESS TO | Unit receives a penalty of -50% to resistance of given attack type. |
Pages in category "Unit Abilities"
The following 19 pages are in this category, out of 19 total.