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Revision as of 08:21, 15 August 2006
Unique Item Shortlist down below
Introduction
A Unique Item means it is a rare item of which there is max one in the game at any time.
They are released through Treasure Map and Treasure Chest (shortly into a game round, none of them are present) and once in the game, can be sold, stolen, lost, used - but they cannot be pillaged. When no-one owns the item, it has a chance to get back in the game through Treasure Map, Treasure Chest and Black Market again.
- Exceptions:
- Holy Grail (there are five that are constantly swapping between owners)
- a Unique that is on the Black Market is not in the game, if you get a unique while that one is also for sale... you'll lose it soon as the selling one gets into the game. This makes Efreeti Bottle and Holy Grails stay in your possesion for a brief time only.
- Minor Indulgence (unlimited) actually is generated by guilds and not a real unique at all.
- Rumours of heroes duplicating Uniques are from the Archmage buggy past.
There are various ways to get Unique Items:
- buy on Black Market
- get them from Treasure Map or Treasure Chest (1-2% chance each time)
- steal them with Letters of the Thieves Guild
- miscellaneous
- Minor Indulgences are actually generated by guilds
- Holy Grails you get from Blood Stained Maps
- Efreeti Bottles, Phantasm mages can get from Wish.
- No, guilds built on your land do not produce them, they only make Lesser items.
Unique Items
Altar of Blood |
Increases mana production by 5,000 mp Upkeep: 5,000 pop. Both upkeeps do not show on status report. |
Ancient Staff of Pure Quartz |
Reduces cost by 25% and increases AP, counter AP and summoning by 5%. |
Ancient Tome |
Instantly finishes researching current spell (even Armageddon!) |
Apparatus |
Summons 100 Hellhounds, 100 Salamanders, 50 Hydra or 50 Chimera per turn. |
Archmage Strategic Guide |
Reduces casting cost by 10% and reduces chance of casting failure. |
Atomic Bomb |
Destroys 25% of target's mana, buildings forts, land (permanently), units, geld and population. Can completely annihilate someone below ~2.8k land and 20 forts. ((think buildings is 25% but units is 33%)) |
Basin of Far Seeing |
Gives information about a country like Scrying Mirror spell. OR Grants owner unlimited scrying. |
Black Ankh |
Raises HOLY attack resistance by 50%. Raises ascendant magic resistance by 50%. Raise undead HP by 10% |
Blood Knife |
Free Blood Curse in every battle. |
Blue Ice |
Reduces all units Attack Power by 30%, yours and your opponents, except for all units (both yours and your opponents) having ICE attack, which is increased by 50%. |
Book of Geology | Chance to learn Earthquake ancient spell, for eradication mage, and perhaps for spell-whored black or green mage too. Also chance to lose mana if it fails. |
Burning Incense |
Reduces spell casting failure. Reduces spell casting cost by 20% |
Chaos Ward |
Grants 50% eradication resistance to your country. |
Crimson Banner |
Increases Units' Attack Power. (Same effect as Bloodlust) |
Crystal of Tear |
Increases Mana production by 5,000 OR Has the same effect on enemy army in battle as the Figurine of the Ice Queen. |
Dead Sea Scroll |
There is a minute chance of learning Heavenly Protection, if used by a white mage, others lose all of their mana. |
Dragon Slayer |
Increases Attack Power by 10%. Gives high efficiency vs dragons. |
Efreeti Bottle |
Gives either 2 heroes, 2 million mana, 200 million geld or 30 items#Lesser Items. Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts Wish it may shift ownership. |
Egg of Time |
Egg of Time gives 1-100 turns (or is it: 25 to 50 turns??). Don't use when you allready have max turns or you won't get them. |
Excalibur |
Increases units' attack power by 25%. |
Hand of Negation |
Dispels target's enchantments regardless of barriers. Asume this item is a charged item meaning you can't use it again for 200 turns after using it. |
Hell Fire |
Gives you resistance to fire, increases FIRE Attack power, but adds weakness to cold. OR Doubles the Primary Attack of units which deal fire damage with any attack; Hidden upkeep: reduces mana generation by 5%. |