Difference between revisions of "Category:Unit Abilities"

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(Cleaned up grammatical errors and updated all abilities.)
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<table>
 
<table>
 
<tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.</td></tr>
 
<tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.</td></tr>
<tr><td>'''[[Attdef Against|ATTDEF AGAINST]]'''</td><td>Unit will fight better against given [[:category:races|race]].
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<tr><td>'''[[Attdef Against|ATTDEF AGAINST]]'''</td><td>Unit will fight better against given [[:category:races|race]]. The name of this ability was changed to Racial Enemy Against, found below.
 
</td></tr>
 
</td></tr>
 
<tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty.
 
<tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty.
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<tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit [[bursting|bursts]] with given element, dealing instant damage.
 
<tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit [[bursting|bursts]] with given element, dealing instant damage.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counter attacks on unit with [[Charm|charm]] are half as [[efficiency|effective]].
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<tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counterattacks on unit with [[Charm|charm]] are half as [[efficiency|effective]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Unit with [[Clumsiness|clumsiness]] has 10% penalty in [[accuracy]].
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<tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Units with [[Clumsiness|clumsiness]] suffer a -10% penalty to [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with [[Endurance|endurance]] suffer -10% [[efficiency]] penalty after every attack/counter instead of the normal -15% (the [[Fatigue]] effect)
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<tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with [[Endurance|endurance]] suffer -10% [[efficiency]] penalty after every attack/counterattack instead of the normal -15% (the [[Fatigue]] effect).
 
</td></tr>
 
</td></tr>
 
<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy.
 
<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying Units|Flying units]] will not be attacked by [[MELEE|melee]] [[:category:Melee Units|units]], and have no [[Siege|siege penalty]]
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<tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying Units|Flying units]] can only be attacked by [[Ranged|ranged]] [[:category:Ranged Units|units]] or other [[:category:Flying Units|Flying units]], and have no [[Siege|siege penalty]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors.
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<tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors from the stack.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Damage from [[RANGED|ranged]] attacks on units with [[Large Shield|large shield]] is half the normal damage.
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<tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Increases the resistance to any [[RANGED|ranged]] attack by 50% after resistances are averaged.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit with [[Marksmanship|marksmanship]] has bonus of 10% [[accuracy]].
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<tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit receives a bonus of 10% [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Piercing|PIERCING]]'''</td><td>Reduces resistances of enemy units struck by units with [[Piercing]].
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<tr><td>'''[[Piercing|PIERCING]]'''</td><td>Reduces all resistances of enemy unit by -10% when struck by a unit with [[Piercing]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with [[initiative]] 2 attacking units with [[Pike|pike]] will suffer penalty of 1 [[initiative]].
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<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with an [[initiative]] of 2 attacking a unit with [[Pike|pike]] will suffer penalty of 1 [[initiative]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Racial Enemy Against|RACIAL ENEMY AGAINST]]'''</td><td>Boosts attack vs. enemy race by a percentage.
+
<tr><td>'''[[Racial Enemy Against|RACIAL ENEMY AGAINST]]'''</td><td>Boosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability).
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases) for [[:category:Recruits|recruitable units]].
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<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases or decreases the recruitment speed for [[:category:Recruits|recruitable units]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with [[Regeneration|regeneration]] will be [[resurrection|resurrected]] after battle, as long as there are survivors.
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<tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with [[Regeneration|regeneration]] will be [[resurrection|resurrected]] after battle, as long as there are survivors from the stack.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Scales|SCALES]]'''</td><td>Unit with [[Scales|scales]] will receive 25% less damage from any kind of attack.
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<tr><td>'''[[Scales|SCALES]]'''</td><td>Reduces all damage received by 25%.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Siege|SIEGE]]'''</td><td>In [[siege]] attack, attacker suffers penalty of -10% [[accuracy]]. Unit with [[Siege]] ability will not suffer such penalty.
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<tr><td>'''[[Siege|SIEGE]]'''</td><td>Unit suffers no [[accuracy]] penalty during a [[siege]] (normally, during a [[siege]], attacking units suffer -10% [[accuracy]]).
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>5% of damage by units with [[Steal Life|steal life]] will be turned to hit points of this unit.</td></tr>
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<tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>Percentage of damage from [[Primary Attack]] (either 5% or 10%) will be turned into hit points to create new units. </td></tr>
<tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with [[Swift|swift]] will suffer penalty of -10 % [[accuracy]]
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<tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with [[Swift|swift]] will suffer a penalty of -10% [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Given [[Attack Types|attack type]] on the unit which has [[Weakness to]] will deal twice the normal damage.
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<tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Unit receives a penalty of -50% to resistance of given [[Attack Types|attack type]].
 
</td></tr>
 
</td></tr>
 
<table>
 
<table>

Revision as of 05:48, 6 August 2015

ADDITIONAL STRIKEUnit will strike twice with its primary attack.
ATTDEF AGAINSTUnit will fight better against given race. The name of this ability was changed to Racial Enemy Against, found below.
BEAUTYAny unit attacking unit with Beauty will suffer -5% accuracy penalty.
BURSTINGWhen attacked, unit bursts with given element, dealing instant damage.
CHARMAttacks or counterattacks on unit with charm are half as effective.
CLUMSINESSUnits with clumsiness suffer a -10% penalty to accuracy.
ENDURANCEUnits with endurance suffer -10% efficiency penalty after every attack/counterattack instead of the normal -15% (the Fatigue effect).
FEARAny unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
FLYINGFlying units can only be attacked by ranged units or other Flying units, and have no siege penalty.
HEALING30% of slain units with healing will be resurrected after battle, as long as there are survivors from the stack.
LARGE SHIELDIncreases the resistance to any ranged attack by 50% after resistances are averaged.
MARKSMANSHIPUnit receives a bonus of 10% accuracy.
PIERCINGReduces all resistances of enemy unit by -10% when struck by a unit with Piercing.
PIKEAny unit with an initiative of 2 attacking a unit with pike will suffer penalty of 1 initiative.
RACIAL ENEMY AGAINSTBoosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability).
RECRUIT SPEEDIncreases or decreases the recruitment speed for recruitable units.
REGENERATION20% of slain units with regeneration will be resurrected after battle, as long as there are survivors from the stack.
SCALESReduces all damage received by 25%.
SIEGEUnit suffers no accuracy penalty during a siege (normally, during a siege, attacking units suffer -10% accuracy).
STEAL LIFEPercentage of damage from Primary Attack (either 5% or 10%) will be turned into hit points to create new units.
SWIFTUnits attacking units with swift will suffer a penalty of -10% accuracy.
WEAKNESS TOUnit receives a penalty of -50% to resistance of given attack type.

Pages in category "Unit Abilities"

The following 19 pages are in this category, out of 19 total.