Category:Unit Abilities

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Revision as of 05:48, 6 August 2015 by Zero275 (talk | contribs) (Cleaned up grammatical errors and updated all abilities.)
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ADDITIONAL STRIKEUnit will strike twice with its primary attack.
ATTDEF AGAINSTUnit will fight better against given race. The name of this ability was changed to Racial Enemy Against, found below.
BEAUTYAny unit attacking unit with Beauty will suffer -5% accuracy penalty.
BURSTINGWhen attacked, unit bursts with given element, dealing instant damage.
CHARMAttacks or counterattacks on unit with charm are half as effective.
CLUMSINESSUnits with clumsiness suffer a -10% penalty to accuracy.
ENDURANCEUnits with endurance suffer -10% efficiency penalty after every attack/counterattack instead of the normal -15% (the Fatigue effect).
FEARAny unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
FLYINGFlying units can only be attacked by ranged units or other Flying units, and have no siege penalty.
HEALING30% of slain units with healing will be resurrected after battle, as long as there are survivors from the stack.
LARGE SHIELDIncreases the resistance to any ranged attack by 50% after resistances are averaged.
MARKSMANSHIPUnit receives a bonus of 10% accuracy.
PIERCINGReduces all resistances of enemy unit by -10% when struck by a unit with Piercing.
PIKEAny unit with an initiative of 2 attacking a unit with pike will suffer penalty of 1 initiative.
RACIAL ENEMY AGAINSTBoosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability).
RECRUIT SPEEDIncreases or decreases the recruitment speed for recruitable units.
REGENERATION20% of slain units with regeneration will be resurrected after battle, as long as there are survivors from the stack.
SCALESReduces all damage received by 25%.
SIEGEUnit suffers no accuracy penalty during a siege (normally, during a siege, attacking units suffer -10% accuracy).
STEAL LIFEPercentage of damage from Primary Attack (either 5% or 10%) will be turned into hit points to create new units.
SWIFTUnits attacking units with swift will suffer a penalty of -10% accuracy.
WEAKNESS TOUnit receives a penalty of -50% to resistance of given attack type.

Pages in category "Unit Abilities"

The following 19 pages are in this category, out of 19 total.