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  • '''Encyclopedia Magika: Volume I: The Book of Units''' ...ness|Clumsiness]], [[Weaken_Resistance_to|Weaken Resistance to]] [[Psychic|Psychic]], [[Racial_Enemy_Against|Racial Enemy Against]] [[Humans|Humans]] 100%
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  • | psychic = 50 ...ategory:Poison Units]] [[Category:Cold Units]] [[Category:Ranged Secondary Units]] [[Category:Demons]] [[Category:Undisbandable]]
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  • | psychic = 50 ...Category:Melee Units]] [[Category:Ranged Secondary Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • ...Since it is mainly made up of wood and metal, it is largely unaffected by psychic attacks or paralysis. [[Category:Units]] [[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • | psychic = 50 ...s]] [[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • | psychic = 45 ...its]] [[Category:Melee Units]] [[Category:Poison Units]] [[Category:Breath Units]] [[Category:Reptiles]]
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  • It greatly reduces the damage from units with Ranged-type attack. ...ght Templar with MS can gain immunity or near immunity to certain Magic or Psychic Ranged).
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  • ...[[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses [[initiative]]-influencing m All friendly units are granted +40% to their [[Melee]] [[Damage Resistance|Resistance]]. On Ar
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  • ...e Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and ...25% and 50% reduction in yield when summoning off color and opposite color units respectively</span>
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  • | psychic = 90 ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Ultimates]] [[Category:Dragons]] [[Category:Undisbandable]]
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  • | psychic = 0 ...s]] [[Category:Phantasm Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Sprites]]
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  • | psychic = 100 [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Undeads]]
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  • ...hey come cheap with [[Gate]], [[Werebear]] later. [[Medusa]] are very nice units, but can be countered hard. So if you use them, CHANGE THEIR POSITION after ...ers]] and [[Psychic Wisp]] (PW). Just don't stack [[Soul Speaker|SS]] or [[Psychic Wisp|PW]] higher than eighth, better ninth or tenth, as they can easily los
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  • ...troops and 20k mana, you can make attacks! you didnt deliberately cast bad units the last time u spent your turns did you? ...d of this document ive put in an appendix on offensive capabilities of all units.
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  • | [[Accuracy|Accuracy]], a measure of how well a [[Units|unit]] deals damage. | [[Attack_Power|Attack Power]], the damage dealt by a [[Units|unit]] or [[Heroes|hero]]<br/> Sometimes used for Army Power (contribution
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  • | psychic = 85 ...s]] [[Category:Ascendant Units]] [[Category:Holy Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Angels]]
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  • | psychic = 40 ...ry:Eradication Units]] [[Category:Fire Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • | psychic = 95 ...gory:Holy Units]] [[Category:Ranged Secondary Units]] [[Category:Lightning Units]] [[Category:Ultimates]] [[Category:Giants]]
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  • | psychic = 70 ...s]] [[Category:Ascendant Units]] [[Category:Flying Units]] [[Category:Holy Units]] [[Category:Angels]]
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  • | psychic = 25 ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Demons]]
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  • | psychic = 60 ...s]] [[Category:Ascendant Units]] [[Category:Magic Units]] [[Category:Melee Units]] [[Category:Elementals]]
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  • | psychic = 50 ...s]] [[Category:Ascendant Units]] [[Category:Flying Units]] [[Category:Holy Units]] [[Category:Angels]]
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  • | psychic = 45 ...]] [[Category:Magic Units]] [[Category:Ranged Units]] [[Category:Lightning Units]] [[Category:Astrals]]
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  • | psychic = 0 ...]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Flying Units]] [[Category:Animals]]
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  • | psychic = 100 [[Category:Units]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Humans]]
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  • | type = [[RANGED]] [[PSYCHIC]] | psychic = 30
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  • | psychic = 80 ...tes]] [[Category:Flying Units]] [[Category:Magic Units]] [[Category:Ranged Units]] [[Category:Elementals]]
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  • | psychic = 100 [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Undeads]]
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  • On-color - Deals 1600 * Spell Level psychic damage to one enemy stack. Off-color - Deals 1000 * Spell Level psychic damage to one enemy stack.
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  • ...to directly attack the minds of their opponents with a withering blast of psychic energy, often inflicting permanent brain damage on those 'fortunate' enough | xtype = [[PSYCHIC]] [[RANGED]]
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  • <center> '''[[Unit Abilities]]''' | '''[[Units]]''' | '''[[:Category:Unit Abilities|Unit Abilities]]'''</center> ...amage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can be fatigued and triggered multiple times. [[Additio
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  • ...thus enhancing psychic attacks of any kind.Area of effects: all units with psychic attack type ...Extra]], and [[Counter]] [[AP]] of all friendly [[units]] that possess a [[Psychic]] [[Attack Type|attack type]] in either their [[Primary Attack]] or [[Extra
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  • | psychic = 80 ...ates]] [[Category:Melee Units]] [[Category:Magic Units]] [[Category:Ranged Units]]
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  • | psychic = 90 ...ecruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Elves]]
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  • | psychic = 75 [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • | psychic = 25 ...ts]] [[Category:Verdant Units]] [[Category:Flying Units]] [[Category:Melee Units]] [[Category:Animals]]
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  • ...fire and lightning, and noxious vapors create large casualties among them. Psychic and paralysis attacks are also devastating. [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Humans]] [[Category:Animals]]
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  • | type = [[PSYCHIC]] [[RANGED]] | psychic = 40
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  • | psychic = 50 ...]] [[Category:Phantasm Units]] [[Category:Ranged Units]] [[Category:Poison Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • | psychic = 50 ...ts]] [[Category:Phantasm Units]] [[Category:Cold Units]] [[Category:Ranged Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • | psychic = 50 ...its]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • | psychic = 70 ...tegory:Melee Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Giants]]
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  • ...osing the speciality, determines to what units (specifically more advanced units) and to what spells you will have access to (the [[Groentje Players Manual| ...more basic units and spells of their opposite specialities. There are also units in the game, that are of no speciality at all (‘plain’), to which all s
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  • '''Neutral Units'''<br> '''Ascendant Units'''<br>
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  • <br>'''Ash of Invisibility''' - Sets all your units base initiative to 6. <br>'''Brooch of Protection''' - Raises the Melee resistances of all your units.
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  • '''Mental Thrash''' - Deals 1600 * (your Spell Level) of Psychic damage to a single stack of the enemy army (1 stack only). ...ccuracy of all units that fail to resist the spell (this includes your own units).
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  • <br>1. Attacker must kill 10% of the Defender's permanent army. (Temporary units do not count in this %) <br>''Units Killed'' = Damage/Life</span>
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  • ...anders]], 50 [[Hydra|Hydra]] or 50 [[Chimera|Chimera]] per turn. Number of units given is not affected by external influences such as [[Spell_Level|Spell Le ...uildings (including [[Forts|forts]]), [[Land|land]] (permanently), [[Units|units]], [[Geld|geld]], and [[Population|population]]. The bomb will scorch all l
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  • *Gives all your units 100% Fire Resistance, ** Burst is triggered by primary attacks that do ''not'' have [[MAGIC]], [[PSYCHIC]] or [[RANGED]] as part of their attack type.
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  • ...reations of the Alchemists of the Old World. It is designed to enhance the psychic power of its wearer. ...ttack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] with a [[Psychic|Psychic]] [[Attack_Type|Attack Type]] by 50%
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  • | type = [[PSYCHIC]] | psychic = 100
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  • ...tning, and Death and Decay. Eradication also has some of the most damaging units in the game, the 2 most well known being Salamanders and Chimera, making it ...f land, although it is not essential for a red to play and use most of its units, it is necessary if you plan to go anywhere besides catfishing/low spelling
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  • *Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.
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  • A mage's "Specialty" determines the spells he/she can research, the units they can recruit, and the potency of a variety of spells. There are 5 speci ...ts and spells, while it is opposing to Nether and Eradication making their units less available.
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  • ...renity - which will remove some enchantments from the target mage. Verdant units are notorious for extremely high mana upkeeps, this added to the reliance o ...the reset the previous setup tends to work better. Phoenix are very deadly units. This can be done similarly on the ground with Earth Elementals, Treants, N
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  • <span style="color:#f1c40f;">'''Recommended Role:''' Psychic sniper</span> [[Category:Units]] [[Category:Phantasm Units]]
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  • | psychic = 0 ...ory:Paralyze Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Reptiles]]
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  • | psychic = 0 ...s]] [[Category:Phantasm Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Elementals]]
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  • | psychic = 50 ...tegory:Magic Units]] [[Category:Flying Units]] [[Category:Ranged Secondary Units]] [[Category:Elementals]]
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  • ...float in remote areas and often lure the curious to their death. They use psychic attacks to combat their enemies. | type = [[RANGED]] [[PSYCHIC]]
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  • <span style="color:#f1c40f;">'''Recommended Role:''' Psychic/Paralyze sniper, Elemental tank (Beta only)</span> ...ry:Paralyze Units]] [[Category:Ranged Secondary Units]] [[Category:Psychic Units]] [[Category:Ultimates]] [[Category:Demons]] [[Category:Undisbandable]]
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  • ...llusion, they will be immune from their attack, otherwise they will suffer psychic damages, which is as real as normal damage. At the end of a war, these illu | type = [[PSYCHIC]]
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  • ...ower in Djinni, and a moderate amount in sylph, the rest in all your other units adding to your numbers. ...ategy (similar stuff can be said for every other color - just the names of units and spells/items change).
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  • ---& Pimping/supering up/upgrading on its available units, colored heroes, and spells. <br> ...details. Skip the latter part if you get the idea and just skip on to the Units and Maintaince sections. These sections help you extend your run.
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  • ...cher]], [[Orcish Archer]], [[Bounty Hunter]], [[Catapult]]). No summonable units have "Missile" attack type.<br> ...of Silver-Tipped Arrows]] Adds [[HOLY|Holy]] to the [[Primary Attack]] of units with a [[MISSILE|Missile]] attack.<br>
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  • ...e enough numbers to be fodders at below 3k land, and you can use the basic units (under Fodder and Fatigue) until you reach higher land and can afford mass ...em after a land run). Examples of fodder stacks are Soul Speakers, Dryads, Psychic Wisps, Pegasi, High Priests (for healing) and Knights. (Note that all excep
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  • PSYCHIC is an attack type, with similar properties to [[MAGIC|MAGIC]]: both have a ...Blue units dominate, but black has access to the highest number of PSYCHIC units.
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  • ...too, concentration is a good spell for any color you'll be using off-color units with). ...ers. If you can get ranged, get ranged, otherwise just get a slew of small units.
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  • "Stack" is a commonly used term to refer to a group of units, a stack could be anything from 1 Unicorn to 10,000 Unicorns. "Stacking" is '''(( Unit Power Rank * # of Units ) / Total Army Power )'''
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  • ...joke to see what would happen if Battle Lust (BL), certain items, and some units were used for a black army. Its goal is to provide any black mage, who will ...priest (HP’s), and titian. Greens will aim for melee, magic ranged, and psychic ranged damaged w/ treants, mandrakes, phoenixes (nixs), earth elementals (E
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  • ...to fight. The strongest valkyries can even project a heat shield over your units. *Increases Primary and Counter AP of all your units by 3% + 1% per skill level
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  • ...most mischievous of the wizard classes, the illusionist can weave powerful psychic spells causing serious brain damage, while protecting his allies from such *Deals 20k per skill level&nbsp;PSYCHIC damage to one random enemy stack
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  • :▪&nbsp; Fallen units lightning resistance increased by 5% ...lls]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroes]] ▪&nbsp;[[Buildings|Buildings]] ▪&nbsp;[[Re
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  • ...r of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of bat |'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.
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  • ...egenerate itself. That is not the case on apprentice. You have no ultimate units. You have to rely on the [[Treant]] more to win battles, and be smarter wit ...you know what this is already... but perhaps its better to know why other units are not suitable. For the veterans, I only recommend reading the [[Treant]]
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  • ...hard to play. One of reason I have heard is Nether has too many pop eating units and you get pop spiral too fast. Another is that it is hard to play Nether ='''Units'''=
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  • <nowiki><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center></nowiki><br> === Units ===
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  • ...How much damage will they do? Did that spell pass barriers? If so, did the units resist it? And so on, and so forth. Here I will explain some of the mechani ...ck in particular contributes to the total power of the army. However, some units can hold a higher position in the army due to the Stack Multiplier.
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  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
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  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
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  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
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  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
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  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
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  • Reduces the upkeep of all friendly undead units by 2% + 1%/level. Increases the amount of units summoned by 3% + 3%/level.
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  • | psychic = 0 | ability = [[Clumsiness]], [[Weaken Resistance to]] [[Psychic]]
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  • ...st before they attack the minds of their targets with a withering blast of psychic energy. | xtype = [[Psychic]]
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  • *'''Pros''': Units with high AP Fire based attacks, with resistance reducing spells and synerg ...as weakness to Cold attack and lower HP/NP ratio (in exchange for damage). Units with high gold upkeep.
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  • {{:Psychic Wisp}} [[Category:Units (Guildwar)|{{PAGENAME}}]]
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  • {{:Psychic Wisp}} [[Category:Units (Lightning)|{{PAGENAME}}]]
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  • ...for an ethereal presence that radiates fear. Although immune to normal and psychic attacks, their conversion has left these sorcerers with little power of att [[Category:Units]] [[Category:Phantasm Units]] [[Category:Psychic Units]] [[Category:Recruits]] [[Category:Phantasm Recruits]] [[Category:Illusions
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